Deadly Herbalist (3.5e Feat)

From D&D Wiki
Revision as of 07:05, 9 March 2020 by Coaldstone (talk | contribs) (Cleanup.)
Jump to navigation Jump to search


Deadly Herbalist [General]

Allows any nature based character the ability to harvest and use poisons from Nature herself.
Prerequisite: 8 Ranks of Knowledge, Nature, and 8 Ranks of Survival, or Wanderer, 5th level.
Benefit: A nature based character can improve his understanding of Nature’s deadly side by fully learning how to find, extract and prepare poisons from plants, animals or insects. The character also gains the Poison Use ability for poisons derived from natural, living creatures.
Special: The Character must:
  • Be familiar with the environment he’s in (DM discretion).
  • Roll a successful Survival check as determined by the DM in order to find the necessary ingredients. The time taken to gather materials is determined by rolling a Survival check vs. the DM’s pre-determined DC. A higher score means less time taken. Failure means nothing is found for that day.
  • Roll a successful Knowledge (Nature) check as determined by the DM to properly prepare the ingredients. The time taken to prepare the ingredients is determined by rolling a Knowledge (Nature) check vs. the DM’s pre-determined DC. A higher score means less time taken. Failing the DC by 5 or less destroys ½ the batch and failing the DC by more than 5 will ruin the entire daily batch.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral