Companion (5e Feat)
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Companion
Prerequisites: Charisma 13 or higher
You have trained to be the perfect warrior, but only when you’re with someone else. At the end of a long rest, you pick one willing humanoid creature. When they are within half their movement speed, you gain the following:
- When the willing creature performs an action, you may expend your reaction to grant them an additional action on their turn. You cannot take an action on your next turn.
- You have advantage on Persuasion checks against them. The opposite is true as well. If you and they must contest Persuasion checks, only the initiator has advantage.
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