Master of Illusion (3.5e Optimized Character Build)
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Introduction
Under Work
References
PHB, DMG, MM, Complete mage (Master Specialist), Races of Stone (schadowcraft mage)
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
Items
Headband of intellect +6, Tome of Clear Thought +5, Bracers of armor +8, Gloves of Dexterity +6, Cloak of Resistance +5
Progression
Starting Ability Scores (Before Racial Adjustments): Max into INT. 2-nd choice into CON, 3-rd into DEX
Race (Templates): Gnome (forest)
Starting Racial Traits: STR -2, CON +2
Level | Class | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1 | Wizard 1 | 0 | 0 | 0 | 2 | Spell Focus (Illusion) | Summon familiar, Scribe Scroll | School of specialization (Illusion), Prohibited schools: Evocation and Necromancy. Expand Spellcraft, Knowledge (arcana) and Concentration for max. Bluff and Hide until they reach 4. |
2 | Wizard 2 | 1 | 0 | 0 | 3 | |||
3 | Wizard 3 | 1 | 1 | 1 | 3 | Heighten spell | ||
4 | Wizard 3, Master Specialist 1 | 1 | 1 | 1 | 5 | Skill Focus (spellcraft) | Ability increase INT | |
5 | Wizard 3, Master Specialist 2 | 2 | 1 | 1 | 6 | Expanded spellbook | ||
6 | Wizard 3, Master Specialist 3 | 2 | 2 | 2 | 6 | Extend Spell | Greater Spell Focus | |
7 | Wizard 3, Master Specialist 4 | 3 | 2 | 2 | 7 | Minor school esoterica | ||
8 | Wizard 3, Master Specialist 5 | 3 | 2 | 2 | 7 | Expanded spellbook | Ability increase INT | |
9 | Wizard 3, Master Specialist 5, Shadowcraft Mage 1 | 3 | 2 | 2 | 9 | Any | Cloack of shadow | |
10 | Wizard 3, Master Specialist 5, Shadowcraft Mage 2 | 4 | 2 | 2 | 10 | Silent Illusion | ||
11 | Wizard 3, Master Specialist 5, Shadowcraft Mage 3 | 4 | 3 | 3 | 10 | Shadow Illusion | ||
12 | Wizard 3, Master Specialist 5, Shadowcraft Mage 4 | 5 | 3 | 3 | 11 | Any Spell Focus | Extend Illusion | Ability increase INT |
13 | Wizard 3, Master Specialist 5, Shadowcraft Mage 5 | 5 | 3 | 3 | 11 | Powerful shadow magic | ||
14 | Wizard 3, Master Specialist 5, Shadowcraft Mage 5, Archmage 1 | 5 | 3 | 3 | 13 | High Arcana (Mastery of Shaping) | ||
15 | Wizard 3, Master Specialist 6, Shadowcraft Mage 5, Archmage 1 | 6 | 4 | 4 | 14 | Any | Caster level increase +1 | |
16 | Wizard 3, Master Specialist 6, Shadowcraft Mage 5, Archmage 2 | 7 | 4 | 4 | 15 | High Arcana (Mastery of Elements) | Ability increase INT | |
17 | Wizard 3, Master Specialist 7, Shadowcraft Mage 5, Archmage 2 | 7 | 4 | 4 | 15 | Moderate school esoterica | ||
18 | Wizard 3, Master Specialist 8, Shadowcraft Mage 5, Archmage 2 | 8 | 4 | 4 | 16 | Any | Expanded spellbook | |
19 | Wizard 3, Master Specialist 9, Shadowcraft Mage 5, Archmage 2 | 8 | 5 | 5 | 16 | Caster level increase +1 | ||
20 | Wizard 3, Master Specialist 10, Shadowcraft Mage 5, Archmage 2 | 9 | 5 | 5 | 17 | Major school esoterica | Ability increase INT |
Highlights
DC for Illusion spells: 10 + spell Lvl + 1 (race) + 13 (assuming 18 initial int) + 2 (spell focus) = 26-35 (Or 28-37 if spell have DC "Will disbelief")
With Shadow illusion and powerful shadow magic you can cast figment spells like a shadow evocation or conjuration. After your targets disbelief(!) they work, but with 20%+spell level*10% reality. For example, minor image (2-nd lvl spell) can copy any up to 1-st lvl evocation, or conjuration (summoning/creation) spell (reality 40%). Highten spell is your best friend. And better. Shadow-casted fireball is still illusion with "Will disbelief", and you can use skills of Archmage to change it.
Munchkin-Size Me
You may chose all 5 lvl of Archmage. If one will be spellpower, you lose only Major esoterica. Some of Arch High arcana is worth it.
Limitations
To be honest, its may be a typical Evoker witch only one prohibited school.
DM Counters
If anything wants Fortitude or Reflex save, you have very small chance to survive. But remember. You are illusionist. If enemy see you, you are not worth your hat.
Miscellaneous
Fell free to comment here. - Your grammar is terrible. - I agree with the former comment.
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