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Juggernaut Armor (5e Equipment)

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Revision as of 07:16, 14 February 2020 by Endermage77 (talk | contribs) (Added a respiratory system to complement the suit's sinking-in-water quality. Also altered the maximum movement speed.)
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Armor (plate), legendary

When you wear this suit of hulking plate armor you have a base AC of 20. The suit is powered by an engine that combines steam, clockwork and magic; however the armor itself is nonmagical.

While you are wearing this armor, you gain the following features:

  • You have advantage on saving throws made to resist being pushed or pulled, or knocked prone.
  • You have resistance to acid, force, necrotic, bludgeoning, piercing, poison, and slashing damage.
  • You are vulnerable to lightning damage.
  • You have advantage on saving throws against being poisoned.
  • Your maximum walking speed is half of your base walking speed (minimum 15).
  • You have disadvantage with Dexterity saving throws and Stealth and Sleight of Hand checks.
  • Bulky gloves prevent you from being able to use light and undersized weapons.
  • You have a +2 bonus to Strength checks and saving throws.
  • Your voice is nearly completely muted and must make a DC 10 Constitution check to have your voice heard in large gatherings.
  • Your swimming speed is 0, and you sink in water.
  • The suit contains a self-circulating air system, enabling you to breathe in hostile environments such as underwater and outer space.
  • Donning or doffing this armor requires an hour to perform.

The armor weighs 500 pounds.

A tanked juggernaut armor, Source