Advanced Mind (3.5e Template)

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Advanced Mind

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The mind is an ever-changing thing; Always growing, where will we end up?

Creating a Advanced Mind

Aquired or inherited; Any being that has at least 1 point in any mental score. This can cause some creatures to gain an Int score where none was present before, with all accompanying benefits and detriments therein.

Size and Type

Size does not change, but gains the Augmented Sub-type.

Hit Dice

Increase all HD gained by one(1) size category.

Speed

You may exchange the three(3) ability points you gain at an HD increase for a 10' (ft.) speed increase to all of your speed modes.

Armor Class

Add your highest mental score modifier to your AC

Attack

Add your highest mental score modifier to all attack rolls

Full Attack

No change

Special Attacks

No change

Special Qualities

Spell Resistance equal to 10 + highest mental score modifier + HD.

Abilities

Gain +6 to one mental score, +4 to a different one, and +2 to the remaining mental score. Gain +1/2 HD to each of these scores.

Skills

All skills are class skills, taken individually, and may increase your max ranks by 1/3 HD.

Feats

Gain 1 bonus feat every odd HD, may stack normally un-stackable feats by taking the feat again.

Environment

Anywhere.

Organization

Typically gather in communal libraries, laboratories, colleges, and other places of learning.

Challenge Rating

Double

Treasure

Random, At least 3 books of some kind.

Alignment

Any

Advancement

HD

Level Adjustment

+6 LA


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