Advanced Mind (3.5e Template)
Advanced Mind
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The mind is an ever-changing thing; Always growing, where will we end up?
Creating a Advanced Mind
Aquired or inherited; Any being that has at least 1 point in any mental score. This can cause some creatures to gain an Int score where none was present before, with all accompanying benefits and detriments therein.
Size and Type
Size does not change, but gains the Augmented Sub-type.
Hit Dice
Increase all HD gained by one(1) size category.
Speed
You may exchange the three(3) ability points you gain at an HD increase for a 10' (ft.) speed increase to all of your speed modes.
Armor Class
Add your highest mental score modifier to your AC
Attack
Add your highest mental score modifier to all attack rolls
Full Attack
No change
Special Attacks
No change
Special Qualities
Spell Resistance equal to 10 + highest mental score modifier + HD.
Abilities
Gain +6 to one mental score, +4 to a different one, and +2 to the remaining mental score. Gain +1/2 HD to each of these scores.
Skills
All skills are class skills, taken individually, and may increase your max ranks by 1/3 HD.
Feats
Gain 1 bonus feat every odd HD, may stack normally un-stackable feats by taking the feat again.
Environment
Anywhere.
Organization
Typically gather in communal libraries, laboratories, colleges, and other places of learning.
Challenge Rating
Double
Treasure
Random, At least 3 books of some kind.
Alignment
Any
Advancement
HD
Level Adjustment
+6 LA
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