Protector Judge (3.5e Prestige Class)

From D&D Wiki
Revision as of 05:29, 3 February 2020 by Coaldstone (talk | contribs) (Fixed breadcrumb.)
Jump to navigation Jump to search


The Protector Judge:

See an infidel.Offer atonement.Get rejected.Draw your weapon.The quest of bringing his god's justice upon mortals is part of the Protector Judge's life.

Prerequisites

  • Alignment: Any Lawful ,Any Non-Evil
  • Skills: Diplomacy 8, Intimidate 2, Knowledge (Religion) 8
  • Powers: Cast Detect Evil(Divine Spellcasting or Spell Like Ability) ,Ability to cast Divine Favor.
  • Feats: Power Attack, Cleave, Toughness and Improved Toughness.
Table: The Protector Judge
Hit Die: d12
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +0 Righteous Fury 1/day,Lay on Hands,Mercyful
2nd +2 +3 +0 +0 Furious Cleave
3rd +3 +3 +1 +1 Righteous Fury 2/day
4th +4 +4 +1 +1 Ardent Defender
5th +5 +4 +1 +1 Righteous Fury 3/day,Furious Power Attack
6th +6 +5 +2 +2 Righteous Smite 1/day
7th +7 +5 +2 +2 Righteous Fury 4/day
8th +8 +6 +2 +2 Greater Righteous Fury,Righteous Smite 2/day
9th +9 +6 +3 +3 Righteous Fury 5/day
10th +10 +7 +3 +3 Zealot,Rabid Power Attack,Righteous Smite 3/day
Class Skills (2 + Int modifier per level)
Concentration(Con), Craft(Int), Intimidate(Cha), Diplomacy(Cha), Handle Animal(Cha), Knowledge(Religion)(Int), Profession(Wis), Heal(Wis), Sense Motive(Wis) and Knowledge(Nobility and Royalty)(Int).

Class Features

All the following are class features of the Protector Judge:

Righteous Fury: A Protector Judge can enter a Righteous Fury during combat. While furious, she gains a +4 bonus to Strength and Charisma, if she makes a full attack action, gains a single extra attack each round at her highest bonus. (This latter effect is not cumulative with haste or other effects that grant additional attacks.) However, she also takes a —4 penalty to Armor Class.While furious, a Protector Judge cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist,Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word,a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A Righteous Fury lasts for a number of rounds equal to 3 + the Protector Judge's Charisma modifier. To end the Righteous Fury before its duration expires, the character may attempt a DC 20 Will save once per round as a free action. Success ends the Righteous Fury immediately; failure means it continues.

Lay on Hands:Beginning at 1st level, a Protector Judge with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her Protector Judge level x her Charisma bonus. A Protector Judge may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.Any paladin levels the Zealot may have stack for the purposes of calculating daily healing.

Mercyful: The code of mercy is strictly followed by Protector Judges.When you encounter an evil creature you must offer them a chance to atone provided they have an inteligence score.If he refuses you might try to make him understand through fear.If that doesnt work as well blood must be spilled.You get +1 to Diplomacy and Intimidate per 2 class levels when dealing with evil.If a Protector Judge that starts a fight without first offering mercy loses all of the Protector Judge's special abilities until he goes though the ritual of Atonement.

Furious Cleave: While under the effects of Righteous Fury,and you drop a confirmed evil creature dead,you get two attacks against an adjastent evil creature.

Ardent Defender: Any damage that would reduce you to 0 or lower instead bring you to Protector Judge levels x 2 x Cha Mod HP. Usable only once per encounter.

Righteous Smite: Any smite attempt on a confirmed evil creature deals double damage.Righteous Smite stacks with the paladin smite and makes all smites gained from any class that grands the smite are converted to Righteous Smites.

Greater Righteous Fury: Starting at 8th level, the character's bonus to Strength and Charisma during a Righteous Fury becomes +6 instead of +4.

Furious Power Attack: Beginning at 5th level, a Protector Judge gains a +3 bonus on her melee damage rolls,on a confirmed evil creature, for every —2 penalty she takes on her melee attack rolls when using the Power Attack feat (or +3 for every —1 penalty if wielding a two-handed weapon other than a double weapon). This benefit does not stack with the normal effects of Power Attack.

Rabid Power Attack: A 10th-level Protector Judge gains a +2 bonus on her melee damage rolls on a confirmed evil creature, for every —1 penalty she takes on her melee attack rolls when using the Power Attack feat (or +4 for every —1 penalty if wielding a two-handed weapon other than a double weapon). This benefit does not stack with the effects of Power Attack or Furious Power Attack.

Zealot: While under the effects of Righteous Fury the first hit that you recieve each round increases the duration of your Righteous Fury by one round.



Back to Main Page3.5e HomebrewClassesPrestige Classes