Vampire Trinity (3.5e Prestige Class)

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Making a Vampire Trinity

Status: Done for now

Description: A vampire trinity is a Vampire that has learned to use their powers in more unique ways, even being able to hide their fangs and blood hunger from those around them so that they may walk among mortal kind.

Abilities: Strength and Dexterity are the most important Ability scores a Vampire Trinity can have. Strength increases his power in combat while Cha increases his ability to use other vampire abilities.

Requirements:

Races: Vampire or Normal Non-vampiric races.

Alignment: Any Neutral.

Starting Gold: 5d10 x 10 gp (250 gp).

Starting Age: Moderate.

Table: Vampire Trinity

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +2 +1 +2 +1 Crusnik
2nd +3 +2 +3 +2 Dead Blood
3rd +3 +3 +3 +3 Blood Master
4th +4 +4 +4 +4 Dark One
5th +5 +4 +5 +5 Nanomachines

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Concentration (Con), Hide (Dex), Jump (Dex), Knowledge (Arcana) (Int), Move Silently (Dex), (Wis), Search (Int), Spot (Wis), Use Magic Device (Cha).

Class Features

All of the following are class features of the Vampire Trinity.

Weapon and Armor Proficiency: a Vampire Trinity is proficient in all light armor and simple weapons

Crusnik: At first level, a Vampire Trinity gains the ability to drain blood from any undead that still has blood in their body. The vampire's blood drain works like normal, except that undead affected by it lose 1d4 hit die per round, instead of constitution.

Dead Blood: A Vampire Trinity can drain the blood of recently deceased corpses. He gains 4 temporary hit points each round, for a maximum number of rounds equal half to the deceased creature's hit dice.

Blood Master: A Vampire Trinity of 3rd level supernaturally draws blood towards him from his surroundings. When within 60ft of a corpse, the Vampire Trinity begins draining blood through the air to him just as his Dead Blood ability.

Dark One: Upon reaching 4th level, a Vampire Trinity gains the ability to use the energy his body converts from blood in new ways. A Vampire Trinity may convert 10 temporary hit points to sprout black translucent wings, for 2 minutes. He gains a fly speed of 80ft (Good). He also can convert 2 temporary hit points to cast lightning bolt, as the spell. The Vampire Trinity's caster level is equal to his hit dice.

Nanomachines: Upon reaching 5th level, a Vampire Trinity gains the ability to assume the form of their base race, losing any physical changes gained by becoming a Vampire/Vampire Trinity, they may regain them by uttering a vocal or mental command, regaining all previous physical traits and gaining +5 to Intimidate when used in a Combat or Social encounter. a Vampire Trinity will gain a hunger for sweet or sugary food/drinks when they lose their vampiric appearance, in addition if the Vampire Trinity is fatally wounded but not killed, the Nanomachines will begin restoring the Vampire Trinity's body as an Inflict Critical Wounds spell.

Restrictions: A character can only become a Vampire Trinity if they are already a Vampire or normal base race.

Vampire Trinitys in the world: A Vampire Trinity can often be a very clutsy or proud person, using their abilities to hide in plain sight, they will often consume sweet or sugary foods to help them hide their hunger for blood, a Vampire will often take this path to avoid Vampire Hunters or to blend with their party to avoid suspicion from the local guard or priesthood.


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