Slave Occupation (Fallout Supplement)

From D&D Wiki

Revision as of 20:57, 29 January 2020 by Coaldstone (talk | contribs) (Updating.)
Jump to: navigation, search

Slave

Slavery, while illegal in the NCR and other settlements of well-meaning peoples, is rampant throughout the wasteland. Sometimes, a slave escapes, or is given a new lease on life by winning a gladiatorial battle, and these people oftentimes become adventurers.

Prerequisites

Age 12+

Benefits

Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, they receive a +1 competence bonus on checks using that skill.

Bluff, Concentration, Disguise, Hide, Listen, Perform, Sleight of Hand, Treat Injury.

Select either Combat Martial Arts, Great Fortitude, or Iron Will.

Bonus TUs/Caps: 0/00



Back to Main PageD20 ModernOccupations
Back to Main PageD20 ModernCampaign SettingsFalloutCharacter Origins

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: