Iskandar (3.5e Deity)
From D&D Wiki
Iskandard
Intermediate Deity | |
---|---|
Symbol: | A shield with a cross upon it |
Home Plane: | Elysium |
Alignment: | Neutral Good |
Portfolio: | Safety, Travel, Fortune, and Rest. |
Clergy Alignments: | Lawful Good, Neutral Good, Chaotic Good, True Neutral |
Domains: | Good, Healing, Luck, Protection, Travel, Community |
Favored Weapon: | Quarterstaff |
Watching from the heavens, kindly Iskandar protects mankind from the dangers which plague the universe.
Iskandar appears as a sentient, anthromorphic castle whose halls protect the souls of mankind. Within his living shell good souls celebrate and relax knowing Iskandar's great form will shield them from harm, and they give thanks in unending chorus. Because of that he is known as "The Singing Castle".
Dogma
Nothing good has come of destruction. This is not to say that the followers are pacifists, but rather they understand that if they try to harm no one, then they can expect it in kind. And for those that do not, they have the fortitude to endure, survive, and outlast, for evil is temporary.
Clergy and Temples
Temples of Iskandar seem more like tiny castles. Clergy are often knights and paladins who make it their life to fight so others do not have to.
Back to Main Page → 3.5e Homebrew → Deities → Intermediate