Medora (Pandlechron Supplement)
Medora[edit]
Demographics[edit]
Population 498 (Village)
Race | Population Percentage |
---|---|
Human | 40% |
Half-Elf | 25% |
Elf | 15% |
Half-Orc | 5% |
Halfling | 5% |
Gnome | 5% |
Other | 5% |
Supply/Demand[edit]
Industries (3)
Demands (1)
Services[edit]
GP Limit 144 GP (this applies to all services)
Note that Medora does not have an inn or main market. Most supplies come in by traveling merchants monthly and families trade with the merchants for food and materials. There is no need for an inn since most people travel through Medora on their way to Mausque or Minett.
Richard Davidson, Sword Smith
Sells 2 masterwork swords at a 1,144 gp limit. Richard is a 4th level lawful human Fighter and will not sell a bad sword knowingly. He can assist on the creation of a +1 sword providing half of the xp requirement for 1,000 gp.
Lead Mines
Lead can be bought in bulk from the lead mines, though it is usually transported on ferries to overseas trade centers to send to foreign countries.
Elven Enclave
Some of the Elves from far off lands have created a small enclave nearby the town. Though not officially part of Medora, they provide some minor trading and spellcasting services. Elves may stay here for free, but other races are not allowed inside the enclave for long periods of time.
Organizations[edit]
Elven Enclave
Some of the Elves from far off lands have created a small enclave nearby the town. Though not officially part of Medora, they provide some minor trading and spellcasting services. Elves may stay here for free, but other races are not allowed inside the enclave for long periods of time.
Notable NPCs[edit]
Richard Davidson | |
---|---|
LG Male Human Fighter 4 | |
Ability Scores | Str 16 Dex 12 Con 14 Int 13 Wis 8 Cha 10 |
Skills | Craft (weapons) +11, Profession (blacksmith) +6, Profession (soldier) +6, Ride +8 |
Feats | Power Attack, Skill Focus (craft weapons), Improved Toughness, Cleave, Weapon Focus (longsword), Armor Focus (Full Plate) |
HP | 38 |
Fort/Ref/Will | +6/+2/+0 |
Info |
Adventure Hooks[edit]
Adventure hooks are divided into three categories: working with an organization (lawful), working with an individual or on one's own accord (neutral), and working against local organized powers (chaotic).
Lawful
- The Elven Enclave was built on land owned by a man named Lord Webber. Lord Webber had left on a long trip to Necroxis Paar, which the village of Medora considered to be suicide. His land was therefore assumed to be vacant and the village did not protest when the elves created their enclave. Lord Webber has returned however and he has brought a small troop of imperial soldiers to claim back his land and uphold the law.
- An Imperial Chancellor will be travelling through Medora. It is rumored several assassins are going use his stop in the village as an opportunity to kill him.
Neutral
- The Elven Enclave was built on land owned by a man named Lord Webber. Lord Webber had left on a long trip to Necroxis Paar, which the village of Medora considered to be suicide. His land was therefore assumed to be vacant and the village did not protest when the elves created their enclave. Lord Webber has returned however and he has brought a small troop of imperial soldiers to claim back his land and uphold the law. The elves need help negotiating either the purchase of the land, or driving away Lord Webber's troops.
Chaotic
- A diamond carrying cart will travel through Medora. A local cleric of Olidammara in dire need of a resurrection spell is offering an extra 2000 gp for diamond dust, regardless of its source.
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