Gremlins (3.5e Creature)

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Gremlin, 1st level warrior

Size/Type: small humanoid (gremlin)
Hit Dice: 1d8 (4 hp)
Initiative: +2
Speed: 20 ft
Armor Class: 13 (+1 size, +2 dex), touch 13, flat-footed 11
Base Attack/Grapple: +1/-5
Attack: dagger +0 melee (1d3-2)
Full Attack: dagger +0 melee (1d3-2)
Space/Reach: 5 ft/5 ft
Special Attacks: none
Special Qualities: darkvision 60 ft.
Saves: Fort +2, Ref +2, Will -1
Abilities: Str 7, Dex 15, Con 10, Int 10, Wis 9, Cha 7
Skills: disable device +4, open lock +6
Feats: Dodge
Environment: any temperate
Organization: gang (3-12), pack (13-27), clutter (28-43), throng (44-76), or village (25-75 +70% noncombatants)
Challenge Rating: 1/4
Treasure: quarter standard
Alignment: often neutral
Advancement: by character class
Level Adjustment: -2
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More information...

A small, filthy, and inbred looking creature tumbles out of the bushes, glaring at you through yellow eyes. It bears resemblance to a gnome or goblin.

Gremlins are small, filthy creatures who often gather into packs or villages. Other races and countries find gremlins make easy slaves, or otherwise simply stamp out gremlins like vermin.

Combat

Gremlins are weak combatants, and, unless in significant numbers, generally flee.


Gremlins as Characters

Gremlins make astoundingly poor characters, due to their weak ability scores and lack of significant talents.

  • +2 dexterity, -4 strength, -2 constitution, -2 charisma.
  • small humanoid (gremlin)
  • gremlin base land speed is 20 ft.
  • +2 racial bonus on disable device, open lock, move silently, listen, and hide checks.
  • darkvision 60 ft.
  • favored class: rogue. however, most gremlins are commoners or experts.
  • level adjustment: -2



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