Soul Ribbon (3.5e Creature)
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Soul Ribbon | |
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Size/Type: | Small Undead (Incorporeal, Extraplanar) |
Hit Dice: | 10d12 (60 hp) |
Initiative: | +6 |
Speed: | Fly 50 ft. (good) |
Armor Class: | 15 (+1 size, +2 deflection, +2 Dex), touch 15, flat-footed 13 |
Base Attack/Grapple: | +5/- |
Attack: | Incorporeal Touch +8 (1d6/ 19-20 +1d4 cha drain) |
Full Attack: | — |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Charisma drain |
Special Qualities: | Immunity to fire, incorporeal subtype, spell resistance 10, undead traits |
Saves: | Fort +3, Ref +5, Will +9 |
Abilities: | Str -, Dex 14, Con -, Int 4, Wis 10, Cha 12 |
Skills: | Listen +4, Spot +4, Tumble +12 |
Feats: | Dodge, Improved Initiative, Iron Will |
Environment: | Any |
Organization: | Solitary, pair, or gathering (3-20) |
Challenge Rating: | 6 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | 11-32 HD (Small) |
Level Adjustment: | — |
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A small high-pitched shrieking sound can be heard as a snake-like creature emerges from a nearby wall. Like a blood red length of ribbon with a small head of a human attached, the soul ribbon floats through the air screaming in an angry hatred.
Soul ribbons are sometimes created when a creature is killed in the Twisted Planes. There is a ten percent chance that when a creature dies in the Twisted Planes it spawns a soul ribbon from its mouth. These soul ribbons then travel the Twisted Planes without a purpose, attacking any creature that is not an outsider or undead. (Only animals, beasts, giants, humanoids, magical beasts, monstrous humanoids and vermin can spawn soul ribbons)
If a creature spawns a soul ribbon its level/hit dice determine the HD of the soul ribbon, however soul ribbons always have a minimum of ten HD (even if the creature is 1st level it would still spawn a 10d12 Hit dice Spawn) For example if a 21st level character spawns a Soul Ribbon it would have 21d12 HD.
Combat
Soul ribbons, like all creatures from the Twisted Planes are reinforced by emotions. The emotions people create gives them unique powers.
Charisma Drain (Su): An individual struck by a soul ribbon must make a Fortitude save (DC16) or permanently lose 1d4 points of Charisma (or 2d4 points on a critical hit) The soul ribbon heals 5 points of damage (10 on a critical hit) whenever it drains a Charisma, gaining any access as temporary hit points. (The DC is 10 + half the soul ribbons HD + its charisma modifier.)
Incorporeal Subtype: A soul ribbon can be harmed only by other incorporeal creatures, +1 or better weapons, spells, spell like abilities and super natural abilities. The creature has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. A soul ribbon can pass through solid objects, but not force effects, at will. Its attacks ignore natural armour; armour and shields, but deflection bonuses and force effects work normally against them. A soul ribbon cannot be heard with listen checks if it doesn’t wish to be and it always moves silently.
Weave of Anger (Ex): If a soul ribbon is around angry emotions it moves in straight lines using sharp angles to turn. This increases its attack power from 1d6 to 1d8.
Weave of Confusion (Ex): If a soul ribbon is round confused creatures it moves more elegantly, gaining a fast healing of 1 and a +10 to tumble checks.
Weave of Joy (Ex): If a soul ribbon is round emotions of happiness or excitement it gains an Immunity to electricity.
Weave of Sadness (Ex): If a soul ribbon is around sad or depressing emotions it moves slower (30ft) but gains a +4 deflection bonus to its AC.