Battle-Musket, Heavy (3.5e Equipment)

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Battle-Musket, heavy
Martial Two-Handed Projectile
Critical: ×3
Range Increment: 120 ft
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine 12 gp, 5 sp 1d4 5/8 lbs 1
Diminutive 25 gp 1d6 1 1/4 lbs 1
Tiny 50 gp 1d8 2 1/2 lbs 1
Small 100 gp 1d10 5 lbs 2
Medium 100 gp 2d6 10 lbs 5
Large 200 gp 3d6 20 lbs 10
Huge 400 gp 4d6 40 lbs 20
Gargantuan 800 gp 6d6 80 lbs 40
Colossal 1600 gp 8d6 160 lbs 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Loading a heavy battle-musket is a full-round action that provokes attacks of opportunity. Normally, operating a heavy battle-musket requires two hands. However, you can shoot, but not load, a heavy battle-musket with one hand at a -4 penalty on attack rolls. You can shoot a heavy battle-musket with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.



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