Inspiring Leader (3.5e Feat)
Jump to navigation
Jump to search
This material is published under the OGL 1.0a. |
Inspiring Leader [General]
You work to inspire your followers and cohorts and raise their morale.
Prerequisite: Cha 13, Leadership
Benefit: Your cohorts and followers gain a +1 morale bonus to attack and damage and a +2 morale bonus to saving throws versus all fear effects and mind-affecting spells and abilities while you are personally directing their efforts, and/or are within 30' . This bonus will last for up to one minute without additional orders being given if you move further than 30' away from your allies. These bonuses remain in effect for up to one minute if you are dropped in combat.
- Revised by the Netbook of Feats Review Board
- --
- Author: Michael J. Kletch © Michael J. Kletch 2000 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
3.58 | 4.30 | 3.00 | 3.30 | 3.30 | 4.00 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats → General Feats This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.