Inspiring Leader (3.5e Feat)

From D&D Wiki
Revision as of 20:57, 25 January 2020 by Coaldstone (talk | contribs) (Fixed breadcrumb.)
Jump to navigation Jump to search
This material is published under the OGL 1.0a.


Inspiring Leader [General]

You work to inspire your followers and cohorts and raise their morale.
Prerequisite: Cha 13, Leadership
Benefit: Your cohorts and followers gain a +1 morale bonus to attack and damage and a +2 morale bonus to saving throws versus all fear effects and mind-affecting spells and abilities while you are personally directing their efforts, and/or are within 30' . This bonus will last for up to one minute without additional orders being given if you move further than 30' away from your allies. These bonuses remain in effect for up to one minute if you are dropped in combat.
Revised by the Netbook of Feats Review Board
--
Author: Michael J. Kletch © Michael J. Kletch 2000   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
3.58 4.30 3.00 3.30 3.30 4.00



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral Feats Padlock.png This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is a NBoF Feat. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains NBoF material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.