Valor (5e Creature)

From D&D Wiki

Revision as of 05:18, 18 December 2019 by Blobby383b (talk | contribs) (making this creature have 3 attacks instead of 2 and slighly lowering its per hit damage to give it an offensive CR closer to 20)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Valor[edit]

Huge celestial (cherubim), lawful good


Armor Class 21 (natural armor, shield)
Hit Points 279 (18d12 + 162)
Speed 40 ft., fly 50 ft.


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 28 (+9) 21 (+5) 23 (+6) 24 (+7)

Saving Throws Int +11, Wis +12, Cha +13
Skills Athletics +13, Perception +12
Damage Resistances radiant; bludgeoning, piercing and slashing damage from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses blindsight 60 ft., truesight 120 ft., passive Perception 22
Languages all, telepathy 120 ft.
Challenge 20 (25000 XP)


Angelic Weapons. Valor's weapon attacks are magical. When Valor hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. Valor knows if it hears a lie.

Innate Spellcasting. Valor's spellcasting ability is Charisma (spell save DC 21). Valor can innately cast the following spells, requiring no material components.

At will: detect evil and good
3/day each: blade barrier, dispel evil and good, resurrection
1/day each: commune

Magic Resistance. Valor has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. Valor makes three melee attacks.

Valorium Blade. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) slashing damage plus 22 (5d8) radiant damage.

Shield Sawblade. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) slashing damage plus 22 (5d8) radiant damage.

Blade Extend (Recharge 5-6). Valor commands its valorium blade to extend up to double its original length, causing its reach to increase by 10 feet until the start of Valor's next turn.

Healing Touch (4/Day). Valor touches another creature. The target magically regains 34 (7d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

REACTIONS

Parry. Valor adds 6 to its AC against one melee attack that would hit it. To do so, Valor must see the attacker and be wielding a melee weapon.

Valor_Card.jpg
Valor (Source)

As his name would imply, Valor is a warrior that regards bravery in the highest degree. Taking the form of a shield, he stands with Valiance at the front lines of the celestial plane's wars against the nine hells.
It is said that when people are in need, a warrior clad in solid gold armor will appear to rescue them, carrying a sword and shield of incredible power. While fending off incoming evils with his shield, the warrior will eliminate its enemy with a single blow of its sword, claiming victory for those with a strong-held faith.


FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Bayonetta franchise, and/or include content directly affiliated with and/or owned by Sega. D&D Wiki neither claims nor implies any rights to Bayonetta copyrights, trademarks, or logos, nor any owned by Sega. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: