Circle of The Primal (5e Subclass)
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"Spinosaurus Attacks" by [1] |
Circle of The Primal
Druid Subclass
You are a druid who has become fascinated with the history of creatures that time has forgotton. You spend your time studying the ancient and powerful forms of creatures that most believe have long since left the world. In doing so you have begun a journey of rediscovery as your druidic powers shift to better suit your more savage and primal nature...
Primal should be understood to refer to the animals listed in this subclass and other dinosaur, plesiosaurus or pteranodon-like creatures that exist in your DM's world that have stat blocks available to you.
Adaptation
At 2nd level you have learned how life adapts over time to a new environment and can apply this knowledge to your primal form. Chose one Environmental Adaptation and apply it to your primal forms.
Aquatic: Gain a swim speed equal to your speed. Hold your breath for 3 minutes + your constitution modifier. Cannot be surprised underwater.
Grassland: You do not require rations while traveling in wildshape as long as the terrain has plants (if in an herbivorous shape) or supports animal life (if in a predatory form).
Forest: Advantage on stealth checks in natural terrain. Gain climb speed equal to your speed. Ignore rough terrain caused by vegetation.
Desert: Cannot gain exhaustion from dehydration or environmental hazards related to heat. Ignore rough terrain caused by sand.
Tundra: Gain advantage on rolls to avoid exhaustion from starvation and cannot gain exhaustion from environmental hazards related to cold. Ignore rough terrain caused by snow or ice.
Primal Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Primal Forms
Starting at 2nd level you can transform into a primal animal with a challenge rating of 1. At 6th level this changes to a cr as high as your druid level divided by 3, rounded down.(you ignore the Max. CR column of the Beast Shapes Table). You lose the ability to transform into any creatures that are not primal. The rituals and study of your circle fill you with the knowledge necessary to use these forms and you do not need to personally see them or their fossils.
Primal Strength
At 6th level you gain the true strength of a primal beast and your attacks in primal form count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage.
Primal Spirit
Starting at 10th level, your attunement to the primal spirits has become even stronger. You can now stay in a beast shape for a number of hours equal to your druid level. If you would be forced to return to your normal form by means other than dropping to 0 hit points or dying, you can make a DC 15 Wisdom saving throw. On a successful save, you remain in your beast form.
Primal Avatar
At 14th level you have achieved a perfected primal state and can now change yourself into the very essence of a primal. Expend two uses of wildshape to transform into a Tyrannosaurus Rex.
Official Primal Forms by CR
These forms are simply the ones i could find that have official stats. The list may be added to. It is recommended you do not subtract from this list as these are the basic forms you should measure homegrown stats against.
Form and CR
Dimetrodon 1/4
Hadrosaurus 1/4
Pteranodon 1/4
Velociraptor 1/4
Clawfoot Raptor 1/2
Deinonychus 1
Allosaurus 2
Plesiosaurus 2
Quetzalcoatlus 2
Ankylosaurus 3
Stegosaurus 4
Brontosaurus 5
Triceratops 5
Tyrannosaurus Rex 8
Subclass in GM Binder: https://www.gmbinder.com/share/-Lo3vOdTo1Jx_4Lwe8ZH
Variant: https://www.gmbinder.com/share/-Lo9R6_7JYmhluMUD_IW
Homebrew Dinosaur Forms for this Subclass: https://www.gmbinder.com/share/-LoEOwhQ7hQdE0JL7rud
CritterDB Beastiary: https://critterdb.com/#/publishedbestiary/view/5d79de1f343c8431a1970472
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