The Primal Lord (5e Subclass)
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Warlock who gains their power from an ancient elemental being. |
Expanded Spell List
The Primordial lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | Absorb Elements, Create or Destroy water |
2nd | Pyrotechnics, Gust of Wind |
3rd | Wall of Sand, Protection from Energy |
4th | Control Water, Wall of Fire |
5th | Control Wind, Transmute Stone |
Elemental Control
Starting at 1st level, you add the cantrips Gust, Shape water, Control Flames, and Mold Earth to the warlock cantrips list. Additionally, choose 2 of these cantrips. You add them to your cantrips known and these cantrips do not count against your known cantrips.
Wrath of Nature
Beginning at 6th level, Whenever you cast the Eldritch Blast Cantrip, choose one of the following effects:
Eldritch Blast deals 1d12 Fire damage per beam, and can ignite small flammable objects, such as tinder or paper
Instead of an attack roll, each target makes a Dexterity save. On a failed save, the target takes 1d8 cold damage and reduces their movement speed by 10 ft their next turn. On a successful save, the target takes half damage and no other effects. A target cannot have its speed reduced in this way more than once a turn
Instead of an attack roll, each target makes a Constitution save. On a failed save, the target takes 1d6 thunder damage, and loses their reaction this turn. On a successful save, the target takes half damage and no other effects.
Eldritch Blast deals 1d8 acid damage per beam to all creatures in a 15 ft cone. On a successful Constitution save, they take half.
Eldritch Blast deals 1d8 lightning damage per beam to each creature in a 30 ft line. On a successful Dexterity save, they take half.
The Agonizing Blast invocation applies to each of the forms of Eldritch blast. It applies once at 1st level, twice at 5th level, 3 times at 11th level, and 4 times at 15th level ;
Elemental Allly
Beginning at 10th Level, you add Conjure Elemental to your list of spells known, and you may cast it once per day without consuming a spell slot
Elemental Channel
Beginning at 14th level, you become blessed by a Spirit of each of the four elements. You gain the following effects;
You no longer need to breath, and you are unaffected by the extremes of wind.
Nonmagical fire no longer harms you, and you become immune to the extremes of heat and cold.
You no longer need to eat, and you may move your full speed along any dirt, rock, stone, sand, mud, or other form of earth, even vertically or upside down.
You no longer need to drink, and you may move along the surface of any liquid or ice as if it was solid, easy terrain.
Invocations
The following invocations are available for Primal Lord warlocks;
Chosen of Air
Prerequisites: Gust cantrip
Your Gust cantrip now affects a 10 foot cube. In addition, you may cast Feather Fall once using a warlock spell slot. You can't do so again until you finish a short or long rest.
Chosen of Fire
Prerequisites: Control Flames cantrip, Warlock level 3
Your Control Flames cantrip now affects a 10 foot cube. In addition, you may cast Continual Flame once without using a warlock spell slot. You can't do so again until you finish a long rest.
Chosen of Water
Prerequisites: Shape Water cantrip, Warlock level 5
Your Shape Water cantrip now affects a 10 foot cube. In addition, you may cast Tidal Wave once using a warlock spell slot. You can't do so again until you finish a short or long rest.
Chosen of Earth
Prerequisites: Mold Earth cantrip, Warlock level 7
Your Mold Earth cantrip now affects a 10 foot cube. In addition, you may cast Stone Shape once using a warlock spell slot. You can't do so again until you finish a short or long rest.
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