Sense Motive (3.5e Variant Rule)

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Revision as of 02:15, 18 November 2019 by Blobby383b (talk | contribs) (Blobby383b moved page Psychic Powers (3.5e Skill Use) to Sense Motive (3.5e Variant Rule): fixing name so it follows the naming scheme of all pages found on Skills (3.5e Variant Rule))
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This material is published under the OGL 1.0a.


Sense Motive

In addition to its normal uses, characters can use Sense Motive to determine if someone is under the influence of a mind-affecting psychic skill, even if the person isn’t aware of it himself. This requires a DC 25 Sense Motive check, with no retry.



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