Rift (5e Spell)
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3rd-level Conjuration | |
Casting time: | 1 action |
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Range: | 30 feet |
Components: | Verbal, Somatic |
Duration: | 2 turns |
Tear a small rift into Space, creating a portal to a place you can see or can visualize. Any creature or object of the size Medium or smaller can enter the Rift and be transported to the other side. You can also look into it, but the view is blurry and shortend to 10 feet. (Ask your DM/offer your players Perception Checks).
You can only look and enter into the Rift from the direction you created it from, anything running into it from the wrong side will just pass it. The Rift is not visible from the other side.
The target Rift follows the same rules, but things can only leave it into the said direction. If the output is blocked, or the Rift itself, the spell will just fail and consume your Spellslot.
Rift can only transport up to 1.000 miles of distance, but there is no limit on the amount of people or objects while the duration hasn't run out.
Note that only the starting Rift is considered magical. You Endpoint can lay in Zones of Dead Magic, does not trigger anything that senses magic and so on.
At Higher Levels.
- When you cast this spell using a spellslot of 4 or higher the Rift can you now transport everywhere on this world/planet
- When you cast this spell using a spellslot of 5 or higher the Rift can you now transport up to the size of large
- When you cast this spell using a spellslot of 6 or higher the Rift can you now transport everywhere on this plane of existence
- When you cast this spell using a spellslot of 7 or higher the Rift can you now transport up to the size of huge
- When you cast this spell using a spellslot of 8 or higher the Rift can you now transport other planes of existence
- When you cast this spell using a spellslot of 9 or higher the Rift can you now transport up to the size of gargantuan
This Spell was created by Sinnes, Dark God of Knowledge and Progress, and can only be learned when gifted or found from a powerful being or book.