Red-Eye (3.5e Creature)
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Revision as of 11:13, 3 October 2019 by Yanied (talk | contribs) (Yanied moved page Red-eye to Red-Eye (3.5e Creature))
Red-Eye | |
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Size/Type: | Medium humanoid |
Hit Dice: | 2d10 (16 hp) |
Initiative: | +12 |
Speed: | 35 feet |
Armor Class: | 10, touch 10, flat-footed 10 |
Base Attack/Grapple: | +12/+1 |
Attack: | Blades 2d8 |
Full Attack: | Two Blades 4d8 |
Space/Reach: | 5ft/5ft |
Special Attacks: | Detonate eyes |
Special Qualities: | |
Saves: | Fort +2, Ref +11, Will +2 |
Abilities: | Str 10, Dex 16, Con 8, Int 10, Wis 11, Cha 10 |
Skills: | Climb+20 Jump+8 Move Silently+20 Hide+8 Spot+12 |
Feats: | Combat Reflexes Mobility Dodge |
Environment: | Urban |
Organization: | Solitary, Squad 2-6 |
Challenge Rating: | 5 |
Treasure: | 2 red Blastia(special conditions) |
Alignment: | Chaotic Evil |
Advancement: | N/A |
Level Adjustment: | N/A |
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Combat
Detonate Eyes (Ps): When cornered, a Red-eye will detonate one of its eyes in a burst of brilliant red dealing 1d6 sonic damage and blinding and stunning the target for the next round. After a Red-eye has detonated one of his eyes, he takes a -10 penalty on spot checks and attack rolls. If he detonates both eyes, he is blinded permanently. If you kill a Red-eye before it detonates its eyes, you can take the blastia and use them as a grenade weapon with a range increment of 15 feet dealing the same damage as this ability.