Geotun (5e Race)
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Geotun
“ | Throw the bones of your earth mother over your shoulders and grow the new race. | ” |
Physical Description
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By Bondiana |
Geotun are humanoids composed of stone. They lack the menacing frame or impressiveness of size that golems enjoy. People who have seen geotun move say they are much more graceful than golems, with their joints being wholly connected, and their forms wondrously carved, unlike the usual rough shape of beings from stone. It is like they are humanoids with stone skin. While they are wholly composed of inorganic matter, they are able to mimic much of what organics do, like breath and eat.
History
There is a story of a couple which survived a great flood. They were torn by grief, as all their neighbors and friends had died, and thus no one was alive to help them rebuild. Not only that, but poisonous flies inhabited and tormented the area. The couple prayed to the gods, who told them to take the bones of mother earth and toss them over their shoulders. They took rocks, which were the earth's bones, and threw them as commanded. Suddenly, behind them, the rocks took form of the first geotun, humanoids made of stone. The helped the couple rebuild their society for the next few generations. At the end of reconstruction, the gods relieved them of their duty and allowed them to wander the earth as they wished for their reward. It is believed the deities which allowed for their rise is connected to the Plane of Earth.
Society
Geotun live mainly amid complexes built into stone, caves, and cliffs. They have built small cities where a council reigns over public affairs. Their innate connection with the earth makes them excellent hires for mining companies, as they can easily find veins of minerals and gems. They commonly exchanged services with dwarves and gnomes in exchange for tools and goods from other races. Geotun are typically adverse to water, though it does not harm them. Once a year, they gather for a large ritual, where new geotun will be born. They throw rocks over their shoulders to reenact their first creation. Like having a child, this process does not always work for all stones thrown. After this event, they will often join a mass prayer in thanks to the gods who made their existence possible.
Personality
Geotun are very docile lovers of nonviolence. They are typically quiet and soft-spoken, talking only when spoken to. However, they have firm resolve in words they utter, for they believe in truth behind them. They believe themselves to just be simple people born of insignificance that was miraculously given sentience. The little things in life are enough to often make them happy, and they are usually thankful for their existence in the world. As a race, they consider themselves children of the earth and so are very respectful of nature. Even when they are helping miners, they try to suggest the most environmentally friendly methods of extraction.
Geotun Names
Geotun have no concept of gender and use the same names.
Names: Abdal, Garog, Bullem, Magda, Burkoz, Kog, Dalag, Gurega, Mulda
Geotun Traits
Cave dwelling genderless rock people.
Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age. Geotun reach adulthood after 20 years. They live to be 420 or so on average before erosion makes them immobile and they crumble away.
Alignment. Geotun tend towards lawful alignments, but beyond that are pretty evenly spread.
Size. Geotun are only slightly taller than humans, but much heavier. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Blindsight. Geotun sense for vibrations through their surroundings to "see." You can perceive your surroundings without relying on sight within a specific radius. You have a blindsight range of 60 feet, but are blind beyond this radius.
Bulky Make. Geotun have tough bodies for endurance more so than taking hits. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Rock Being. You are a being made wholly of stone. Your creature type is construct instead of humanoid. As such, spells like cure wounds don't affect you, and you are immune to spells like crown of madness or dominate person because they specifically target humanoids. You are immune to poison damage, being poisoned, and diseases. You do not need to eat or breathe, and any food you do attempt to eat is crushed up in your mouth but falls out due to the lack of a throat. Rather than sleeping, you enter an inactive state for 6 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Earth Sense. Your body is connected to the earth from your birth. You know how to find certain minerals. You have advantage on Wisdom (Nature) checks to find veins of ore and gems.
Languages. You can read, write and speak in Common and Terran.
Random Height and Weight
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 0'' | +3d6 | 260 lb. | × (3) lb. |
*Height = base height + height modifier |
Suggested Characteristics
When creating a geotun character, you can use the following table) of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
d8 | Personality Trait |
---|---|
1 | I tend to come across as stupid, but I'm smarter than I look |
2 | I bond with people very easily. |
3 | I've got a grandiose temperament with flowery language |
4 | I'm kind and generous to a fault |
5 | I'm somewhat lackadaisical |
6 | I like being relied upon |
7 | I'm self-centered and egoistical. |
8 | I'm shy and don't talk much |
d6 | Bond |
---|---|
1 | Adventure: Life in a cave is boring! |
2 | Exile: I was cast out and now must find my own path |
3 | Independence: I'm making it on my own, in my own way. |
4 | Family: The blood of the covenant is thicker than the water of the womb. |
5 | Knowledge: I want to learn more about the world I live in, beyond the walls of a cave. |
6 | Freedom: My city is run by a despot. I want to return strong enough to free my people. |
d6 | Flaw |
---|---|
1 | I'm very self-reliant. I owe nothing to noone, and noone owes me anything. |
2 | I'm fairly naive and trusting. |
3 | I have the social awareness of a rock. |
4 | I'm slow to think, and very indecisive. |
5 | I'm brave to the point of recklessness |
6 | I'm connected more with nature and the world, than with society |
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