Creating Equipment and Magic Items (Voidhaven Supplement)

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Much of this is a port from an original document which I (Zibby (talk)) did not write, but am putting in as a basis for how items are planned to function. Thank you to those who have contributed to this conglomerate both knowing and otherwise, which has ended up as the items and how items work in Voidhaven.

Crafting Magic Items[edit]

Crafting magic items is a time-consuming process in most games, but as this game world is meant to be a high-magic setting, crafting magic items has been modified to be considerably less time consuming. The progress in gp which can be made toward crafting a magic item increases as a character gains levels, as below. This also applies for gp per day progress when disenchanting.

Level GP/Day
1 50
5 100
10 150
15 200
20 250

Disenchanting[edit]

A character who takes this activity is disassembling a magic item, and extracting its magical essences into a useful common material, called arcane dust. A character must be at least a high enough level to craft a given item, in order to disenchant it. For each day of disenchanting, the character makes progress toward destroying the magic item based on their level as above, up to the full value of the item. Upon destruction of the magic item, they obtain a pile of arcane dust, a glowing blue metallic powder, worth half the value of the magic item it was extracted from. This dust counts as a magic item, and can only be sold through the selling a magic item downtime activity on p.129-130 of the DMG, but cannot be broken down any farther. Residuum can be used in the place of spell components, if you lack a components pouch or focus, and can be spent to cover the gp value of valuable spell components, but it is always consumed when used this way. Arcane dust can be spent in the place of the monetary expense of copying spells into a spellbook. It's main purpose is to be spent to reduce the crafting time of a new magic item, by artificially reducing its value for crafting purposes at a 1:1 ratio. (IE, if you have 50gp of arcane dust, and make a magic item with a value of 90gp, then you only need to craft up to 40gp of that to complete the item. The item is still worth 90gp, you just took a shortcut.) It is always consumed when used, releasing its metaphysical form from its temporarily physical state.

Many thanks to Kydo for your original work on Disenchanting.

Magic Item Values in Voidhaven[edit]

(Sane magic item prices)

Introduction[edit]

Have you ever wondered how much an item truly costs? Have you been wanting to find or craft an item but aren’t sure how it fits in to the grand scheme of things? Did you ever look at sovereign glue and say to yourself, “There is no way that glue is worth 500,000 gp when Sentinal shield is worth 500gp”. Well you are in luck because this guide is for you. Brainstorming with the Giant In the Playground, /r/ DnDNext, and EnWorld forums, Saidoro has put together a set of tables that break down the costs, reasons for the costs, and DMG page to find the item.

DM Preface[edit]

Your world need not sell the magic items for the prices given below. Your world does not even need to sell the magic items below at all. The primary purpose of the tables below is to establish the relative price of magic items so that you can have a reasonably sane economy and/or so that you can quickly eyeball how much the swag you’re giving your players is worth. The items are divided into a few different lists for your convenience. The lists are as follows:

  • Consumables are items that are used some set amount of times (usually once) and then are gone.
  • Summoning Items are items that summon creatures to kill things or solve problems for you.
  • Combat Items are items that primarily make the user better at killing things. Some also have other killing-unrelated effects, but these are not the primary source of their utility.
  • Noncombat Items are items that primarily make the user better at solving problems in a killing-unrelated manner. Some also make the user better at killing things, but this is not the primary source of their utility.
  • Game-Changing Items are items that can have major effects on the way the players engage with the world or that can resculpt the campaign world in some major way all on their own. They are not necessarily overpowered, but the GM should take a look at them to make sure that the items they allow are compatible with the sort of game and world they want to create.

Each is discussed further in their own section. By adjusting the prices of the various lists, the DM can make it easier or harder to get their hands on various types of problem solving abilities.

Again, the prices below are not absolute. The DM may adjust the prices of items individually or by list, they may make any item available or not, they may say that magic items can’t be sold for gold at all and that the below prices only roughly estimate value when people are trading magic items for other magic items or they may even not show these tables to their PCs at all and just use them to estimate treasure values. The below lists are intended as a tool, not an imposition on your campaign world.

Consumables

Consumables represent all items that can be used up when used in their intended manner. By default, consumables are somewhere around one tenth the price of an equivalent permanent item. The scroll prices below represent a typical scroll of that level. Scrolls with significant direct value, such as scrolls of fabricate or wish, may be priced differently.

Name Value Page Rarity MM Page
Spell Scroll level 0 10 200 Common
Ammunition +1 (each) 25 150 Uncommon
Potion of Healing 50 187 Common
Quaal's Feather Token Anchor 50 188 Rare
Spell Scroll Level 1 60 200 Common
Philter of Love 90 184 Uncommon
Ammunition +2 (ea) 100 150 Rare
Potion of Poison 100 188 Uncommon
Dust of Dryness (1 pellet) 120 166 Uncommon
Elixir of Health 120 168 Rare
Keoghtom's Ointment (Per dose) 120 179 Uncommon
Spell Scroll Level 2 120 200 Uncommon
Potion of Fire Breath 150 187 Uncommon
Potion of Greater Healing 150 187 Uncommon
Potion of Climbing 180 187 Common
Potion of Heroism 180 188 Rare
Potion of Invisibility 180 188 Very Rare
Potion of Mind Read-ing 180 188 Rare
Potion of Water Breathing 180 188 Uncommon
Scroll of Protection 180 199 Rare
Nolzur's Marvelous Pigments 200 183 Very Rare
Potion of Animal Friendship 200 187 Uncommon
Spell Scroll Level 3 200 200 Uncommon
Quaal's Feather Token Fan 250 188 Rare
Quaal's Feather Token Whip 250 188 Rare
Potion of Diminution 270 187 Rare
Potion of Growth 270 187 Uncommon
Dust of Disappearance 300 166 Uncommon
Necklace of Fireballs (One bead) 300 182 Rare
Potion of Gaseous Form 300 187 Rare
Potion of Resistance 300 188 Uncommon
Universal Solvent 300 209 Legendary
Spell Scroll Level 4 320 200 Rare
Ammunition +3 (ea) 400 150 Very Rare
Potion of Speed 400 188 Very Rare
Sovereign Glue 400 200 Legendary
Horn of Blasting 450 174 Rare
Potion of Superior Healing 450 187 Very Rare
Dust of Sneezing and Choking 480 166 Uncommon
Necklace of Fireballs (Two beads) 480 182 Rare
Oil of Slipperiness 480 184 Uncommon
Potion of Flying 500 187 Very Rare
Arrow of Slaying (ea) 600 152 Very Rare
Spell Scroll Level 5 640 200 Rare
Bead of Force 960 154 Rare
Elemental Gem 960 167 Uncommon
Necklace of Fireballs (Three beads) 960 182 Rare
Potion of Clairvoyance 960 187 Rare
Potion of Vitality 960 188 Very Rare
Spell Scroll Level 6 1280 200 Very Rare
Potion of Supreme Healing 1350 187 Very Rare
Chime of Opening 1500 158 Rare
Necklace of Fireballs (Four beads) 1600 182 Rare
Oil of Etherealness 1920 183 Rare
Ioun Stone Absorption 2400 177 Very Rare
Spell Scroll Level 7 2560 200 Very Rare
Quaal's Feather Token Bird 3000 188 Rare
Quaal's Feather Token Swan Boat 3000 188 Rare
Oil of Sharpness 3200 184 Very Rare
Necklace of Fireballs (Five beads) 3840 182 Rare
Potion of Invulnerability 3840 188 Rare
Gem of Brightness 5000 171 Uncommon
Spell Scroll Level 8 5120 200 Very Rare
Deck of Illusions 6120 161 Uncommon
Necklace of Fireballs (Six beads) 7680 182 Rare
Spell Scroll Level 9 10240 200 Legendary
Ioun Stone Greater Absorption 31000 177 Legendary
Rod of Absorption 50000 195 Very Rare
Talisman of Ultimate Evil 61440 207 Legendary
Talisman of Pure Good 71680 207 Legendary
Robe of Useful Items Items * 5 195 Uncommon

Summoning Items

Summoning items give their users shiny new friends to help them destroy their enemies or solve problems. With the exception of the Onyx dog, the Silver Raven and the Ivory Goat of Terror, the value of these items is heavily dependent on how expensive mercenaries are in your campaign world. The basic rules makes hiring even quite competent allies startlingly cheap, and while these items aren’t based on the ridiculous 2 gp/day rule, they do assume that hiring combat ready minions is a relatively cheap activity that most players will be doing a little bit of if the situation warrants it. Adjust the below prices accordingly if this is not true in your campaign world.

Name Value Page Rarity MM Page
Ivory Goat (Travail) 400 169 Rare 326
Goldean Lion (ea) 600 169 Rare 331
Ivory Goat (Traveling) 1000 169 Rare 336
Staff of the Python 2000 204 Uncommon 324
Onyx Dog 3000 170 Rare 332
Silver Raven 5000 170 Uncommon 335
Silver Horn of Valhalla 5600 175 Rare 344
Marble Elephant 6000 170 Rare 322
Bowl of Commanding Water Elementals 8000 156 Rare 125
Brazier of Commanding Fire Elementals 8000 156 Rare 125
Censer of Controlling Air Elementals 8000 158 Rare 124
Stone of Controlling Earth Elementals 8000 205 Rare 124
Brass Horn of Valhalla 8400 175 Rare 344
Bronze Horn of Valhalla 11200 175 Very Rare 344
Iron Horn of Valhalla 14000 175 Legendary 344
Ivory Goat (Terror) 20000 169 Rare 326

Combat Items

Combat items are primarily good for killing things. A few have other uses as well, like the luckstone or the Ioun Stone Mastery, but their biggest effect is making their owner better at killing or not getting killed. Increase the price of these items if you want your players mostly getting oddball magic items that don’t interact much at all with combat. All items which are weapons or armor add the cost of the base weapon or armor that makes them up to their price.

Name Value Page Rarity
Vicious Weapon 350 209 Rare
Adamantine Armor 500 150 Uncommon
Mithral Armor 800 182 Uncommon
+1 Weapon 1000 213 Uncommon
Sword of Life-Stealing 1000 206 Rare
Ioun Stone Protection 1200 177 Rare
Wand of the War Mage +1 1200 212 Uncommon
Bracers of Archery 1500 156 Uncommon
Circlet of Blasting 1500 158 Uncommon
Javelin of Lightning 1500 178 Uncommon
Prayer Bead - Smiting 1500 182 Rare
Wind Fan 1500 213 Uncommon
Sword of Sharpness 1700 206 Rare
Staff of the Adder 1800 203 Uncommon
Dancing Sword 2000 160 Very Rare
Glamoured Studded Leather 2000 172 Rare
Pipes of the Sewers 2000 185 Uncommon
Prayer Bead - Bless 2000 182 Rare
Saddle of the Cavalier 2000 199 Uncommon
Sword of Wounding 2000 207 Rare
Frost Brand 2200 171 Very Rare
Dagger of Venom 2500 160 Rare
Gloves of Missile Snaring 3000 172 Uncommon
Ioun Stone Agility 3000 177 Very Rare
Ioun Stone Fortitude 3000 177 Very Rare
Ioun Stone Insight 3000 177 Very Rare
Ioun Stone Intellect 3000 177 Very Rare
Ioun Stone Leadership 3000 177 Very Rare
Ioun Stone Strength 3000 177 Very Rare
Staff of Withering 3000 205 Rare
Cloak of Protection 3500 159 Uncommon
Oathbow 3500 183 Very Rare
Ring of Protection 3500 191 Rare
+2 Weapon 4000 213 Rare
Boots of Speed 4000 155 Rare
Dragon Scale Mail 4000 165 Very Rare
Elven Chain 4000 168 Rare
Ioun Stone Regeneration 4000 177 Legendary
Iron Bands of Bilarro 4000 177 Rare
Prayer Bead - Curing 4000 182 Rare
Rope of Entanglement 4000 197 Rare
Wand of Enemy Detection 4000 210 Rare
Luckstone 4200 205 Uncommon
Wand of the War Mage +2 4800 212 Rare
Flame Tongue 5000 170 Rare
Periapt of Wound Closure 5000 184 Uncommon
Ring of Evasion 5000 191 Rare
Ring of the Ram 5000 193 Rare
Tentacle Rod 5000 208 Rare
Animated Shield 6000 151 Very Rare
Armor of Resistance 6000 152 Rare
Arrow-Catching Shield 6000 152 Rare
Belt of Dwarvenkind 6000 155 Rare
Bracers of Defense 6000 156 Rare
Ioun Stone Reserve 6000 177 Rare
Pearl of Power 6000 184 Uncommon
Pipes of Haunting 6000 185 Uncommon
Ring of Resistance 6000 192 Rare
Robe of Scintillating Colors 6000 194 Very Rare
Scimitar of Speed 6000 199 Very Rare
Shield of Missile Attraction 6000 200 Rare
Giant Slayer 7000 172 Rare
Mace of Smiting 7000 179 Rare
Brooch of Shielding 7500 156 Uncommon
Amulet of Health 8000 150 Rare
Dragon Slayer 8000 1166 Rare
Gauntlets of Ogre Power 8000 171 Uncommon
Headband of Intellect 8000 173 Uncommon
Mace of Disruption 8000 179 Rare
Mace of Terror 8000 180 Rare
Nine Lives Stealer (Fully Charged) 8000 183 Very Rare
Wand of Magic Missiles 8000 211 Uncommon
Wand of Web 8000 212 Uncommon
Staff of Thunder and Lightning 10000 204 Very Rare
Wand of Binding 10000 209 Rare
Wand of Fear 10000 210 Rare
Ioun Stone Awareness 12000 177 Rare
Rod of the Pact Keeper +1 12000 197 Rare
Staff of Charming 12000 201 Rare
Sunblade 12000 205 Rare
Staff of Healing 13000 202 Rare
Ring of Shooting Stars 14000 192 Very Rare
Ioun Stone Mastery 15000 177 Legendary
+3 Weapon 16000 213 Very Rare
Hammer of Thunderbolts 16000 173 Legendary
Rod of the Pact Keeper +2 16000 197 Rare
Staff of Fire 16000 201 Very Rare
Staff of Swarming Insects 16000 203 Rare
Wand of Paralysis 16000 211 Rare
Ring of Fire Elemental Command 17000 190 Legendary
Dwarven Thrower 18000 167 Very Rare
Wand of the War Mage +3 19200 212 Very Rare
Efreeti Chain 20000 167 Legendary
Ring of Free Action 20000 191 Rare
Sentinel Shield 20000 199 Uncommon
Staff of Striking 21000 203 Very Rare
Ring of Spell Storing 24000 192 Rare
Vorpal Sword 24000 209 Legendary
Ring of Water Elemental Command 25000 191 Legendary
Rod of Alertness 25000 195 Very Rare
Staff of Frost 26000 201 Very Rare
Instrument of the Bards - Fochulan Bandlore 26500 176 Uncommon
Instrument of the Bards - Mac-Fuirmidh Cittern 27000 176 Uncommon
Rod of Lordly Might 28000 195 Legendary
Rod of the Pact Keeper +3 28000 197 Very Rare
Instrument of the Bards - Doss Lute 28500 176 Uncommon
Instrument of the Bards - Canaith Mandolin 30000 176 Rare
Mantle of Spell Resistance 30000 180 Rare
Ring of Spell Turning 30000 193 Legendary
Prayer Bead - Favor 32000 182 Rare
Wand of Fireballs 32000 210 Rare
Wand of Lightning Bolts 32000 211 Rare
Wand of Polymorph 32000 211 Very Rare
Instrument of the Bards - Cli Lyre 35000 176 Rare
Scarab of Protection 36000 199 Legendary
Sword of Answering 36000 206 Legendary
Staff of the Woodlands 44000 204 Rare
Spellguard Shield 50000 201 Very Rare
Cloak of Displacement 60000 158 Rare
Robe of Stars 60000 194 Very Rare
Weapon of Warning 60000 213 Uncommon
Prayer Bead - Wind Walking 96000 182 Rare
Instrument of the Bards - Anstruth Harp 109000 176 Very Rare
Instrument of the Bards - Ollamh Harp 125000 176 Legendary
Prayer Bead - Summons 128000 182 Rare
Holy Avenger 165000 174 Legendary

Noncombat Items

Noncomat items give some sort of problem-solving ability not directly related to combat. Some, like the Eversmoking Bottle and the Boots of Levitation are also useful in combat, but that isn’t where the bulk of their utility comes from. Increase the price of these items if you’d rather have your players resort to combat more predictably instead of coming up with complicated schemes that avoid direct fighting.

Name Value Page Rarity
Helm of Comprehend Languages 500 173 Uncommon
Driftglobe 750 166 Uncommon
Trident of Fish Command 800 209 Uncommon
Cap of Water Breathing 1000 157 Uncommon
Eversmoking Bottle 1000 168 Uncommon
Quiver of Ehlonna 1000 189 Uncommon
Ioun Stone Sustenance 1000 177 Rare
Ring of Warmth 1000 193 Uncommon
Goggles of Night 1500 172 Uncommon
Horseshoes of the Zephyr 1500 175 Very Rare
Mariner's Armor 1500 181 Uncommon
Necklace of Adaption 1500 182 Uncommon
Ring of Water Walking 1500 193 Uncommon
Wand of Magic Detection 1500 211 Uncommon
Wand of Secrets 1500 211 Uncommon
Gloves of Swimming and Climbing 2000 172 Uncommon
Heward's Handy Haversack 2000 174 Rare
Rope of Climbing 2000 197 Uncommon
Ring of Feather Falling 2000 191 Rare
Boots of Elvenkind 2500 155 Uncommon
Eyes of Minute Seeing 2500 168 Uncommon
Eyes of the Eagle 2500 168 Uncommon
Ring of Jumping 2500 191 Uncommon
Dimensional Shackles 3000 165 Rare
Eyes of Charming 3000 168 Uncommon
Medallion of Thoughts 3000 181 Uncommon
Ring of Swimming 3000 193 Uncommon
Bag of Holding 4000 153 Uncommon
Boots of Levitation 4000 155 Rare
Ring of Animal Influence 4000 189 Rare
Boots of Striding and Springing 5000 156 Uncommon
Cloak of Arachnida 5000 158 Very Rare
Cloak of Elvenkind 5000 158 Uncommon
Gloves of Thievery 5000 172 Uncommon
Hat of Disguise 5000 173 Uncommon
Horseshoes of Speed 5000 175 Rare
Immovable Rod 5000 175 Uncommon
Lantern of Revealing 5000 179 Uncommon
Periapt of Health 5000 184 Uncommon
Periapt of Proof Against Poison 5000 184 Rare
Slippers of Spider Climbing 5000 200 Uncommon
Cloak of the Bat 6000 159 Rare
Cloak of the Manta Ray 6000 159 Uncommon
Ring of X-Ray Vision 6000 193 Rare
Cape of the Mountebank 8000 157 Rare
Portable Hole 8000 185 Rare
Apparatus of Kwalish 10000 151 Legendary
Boots of the Winterlands 10000 156 Uncommon
Folding Boat 10000 170 Rare
Ring of Invisibility 10000 191 Legendary
Helm of Telepathy 12000 174 Uncommon
Cube of Force 16000 159 Rare
Ring of Mind Shielding 16000 191 Uncommon
Rod of Rulership 16000 197 Rare
Mirror of Life Trapping 18000 181 Very Rare
Amulet of Proof Against Detection and Location 20000 150 Uncommon
Robe of Eyes 30000 193 Rare
Gem of Seeing 32000 172 Rare
Plate Armor of Etherealness 48000 185 Legendary

Gamechanging Items

Gamechanging items significantly impact either the gameworld as a whole or the sort of things that are capable of challenging their holders. I don’t really see either of these as a problem, but they may not fit with some campaigns or some settings, so the DM should take a careful look at the items on this list and decide whether or not they are allowed.

Name Value Page Rarity MM Page
+1 Armor 1500 152 Rare
+1 Shield 1500 200 Uncommon
Sending Stones 2000 199 Uncommon
Wings of Flying 5000 214 Rare
Alchemy Jug 6000 150 Uncommon
+2 Armor 6000 152 Very Rare
+2 Shield 6000 200 Rare
Ebony Fly 6000 169 Rare
Bronze Griffon 8000 169 Rare
Broom of Flying 8000 156 Uncommon 174
Serpentine Owl 8000 170 Rare
Winged Boots 8000 214 Uncommon 327
Dwarven Plate 9000 167 Very Rare
Potion of Longevity 9000 188 Very Rare
Carpet of Flying 12000 157 Very Rare
Ring of Regeneration 12000 191 Very Rare
Sphere of Annihilation 15000 201 Legendary
Armor of Invulnerability 18000 152 Legendary
Talisman of the Sphere 20000 207 Legendary
+3 Armor 24000 152 Legendary
+3 Shield 24000 200 Very Rare
Defender 24000 164 Legendary
Ring of Earth Elemental Command 31000 190 Legendary
Robe of the Archmagi 34000 194 Legendary
Ring of Air Elemental Command 35000 190 Legendary
Cubic Gate 40000 160 Legendary
Crystal Ball 50000 159 Very Rare
Helm of Teleportation 64000 174 Rare
Daern's Instant Fortress 75000 160 Rare
Ring of Telekinesis 80000 193 Very Rare
Cloak of Invisibility 80000 158 Legendary
Rod of Security 90000 197 Very Rare
Staff of Power 95500 202 Very Rare
Obsidian Steed 128000 170 Very Rare 235
Decanter of Endless Water 135000 160 Uncommon
Amulet of the Planes 160000 150 Very Rare

Items that Won’t be priced[edit]

Candle of Invocation: Because we’ve learned a thing or two from 3.5

Deck of Many Things, Efreeti Bottle, Iron flask, Ring of Three Wishes, and Luck Blade: Because Wishes

Well of Many Worlds: Because if the GM wants you to have a TARDIS you’ll have one and if they don’t you won’t

Wand of Wonder: Because lolrandom

Ring of Djinni Summoning: It’s pretty much everything from the gamechanging list in a single item

Bag of Tricks: Creating permanent living creatures does absolutely silly things to the economy

Tome of the Stilled Tongue: No wizard would ever sell this

Manuals and tomes +2: If these come up, the GM is probably giving them to the whole party as a “level up” type thing

Belt of giant Strength and Potion of Giant Strength: breaks bounded accuracy

Rod of Resurrection: Plot device

Helm of Brilliance: Lolrandom

Bag of Beans: Lolrandom (Seriously, it summons mummy lords with treasure filled crypts)

Staff of the Magi: Too much power

Manual of Golems: This is a blueprint, not an item. Use whatever rules go into pricing blueprints for your campaign and adjust the golem crafting prices as needed

Cursed items

Credits: Saidoro: For the list and the work putting it all together. SalmonSquire: For the layout of the original document. Wizard of the Coast: For making a great 5th edition of D&D. Giant In The Playground: For their help refining the list. /r/DnDNext and EnWorld: For their extra input.


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