Warhorse Zombie (5e Creature)

From D&D Wiki

Jump to: navigation, search

Warhorse Zombie

Large undead, neutral evil


Armor Class 8
Hit Points 37 (5d10 + 10)
Speed 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 6 (-2) 15 (+2) 2 (-4) 6 (-2) 5 (-3)

Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages
Challenge 1/2 (100 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.


Dead warhorses, animated by despicable magic. They are often used as mounts by necromancers and greater undead.

Undead Nature. A warhorse zombie doesn't require air, food, drink, or sleep.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: