Marauder (5e Creature)

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Marauder[edit]

Medium humanoid (any race), any alignment


Armor Class 16 (chain mail)
Hit Points 93 (11d8 + 44)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 18 (+4) 9 (-1) 13 (+1) 10 (+0)

Saving Throws Str +6, Con +6
Skills Athletics +6, Intimidation +2
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 4 (1,100 XP)


Brave. The marauder has advantage on saving throws against being frightened.

Reckless. At the start of its turn, the marauder can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

ACTIONS

Multiattack. The marauder makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 4) slashing damage.

Fell Cleave (Recharge 5-6). The marauder makes a greataxe attack. On a hit, the attack inflicts an extra 14 (4d6) slashing damage.

REACTIONS

Counterattack. If a hostile creature within 5 feet of the marauder hits the marauder with a melee attack, the marauder can make a greataxe attack against the attacking creature.

Marauders are skilled fighters that wear cumbersome armor and wield greataxes as their weapon of choice. Hardy and strong, they lay waste to their enemies with mighty swings and brutal reprisals.

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