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Guardian Beast, Variant (3.5e Template)

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Guardian Beast

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Nature, and some druid enclaves, sometimes enlist the aid of beings that normally are of animal intelligence to guard locations or protect nature.


Creating a Guardian Beast

Guardian Beast is an acquired template that can be applied to any animal or magical beast of animal-like intelligence (3 or lower).

Size and Type

Animals become magical beasts and gain the augmented subtype. A guardian beast gains 2 additional skill points per racial Hit Die, and speaks Common and Sylvan in addition to any languages it may gain from its increased Intelligence score (see below).

Hit Dice

Same as Base Creature.

Speed

Same as Base Creature.

Armor Class

Same as Base Creature.

Attack

The creature gains proficiency with any two martial or exotic weapons.

Special Attacks

Same as base creature.

Special Qualities

Change Shape (Su): a Guardian Beast can assume the form of any small or medium humanoid.

Abilities

+2 Charisma. The creature's Intelligence score becomes 4d6k3 (reroll if the score would be less than 4).

Skills

+2 racial bonus on Knowledge (Nature) and Survival checks.

Feats

The creature is no longer restricted to animal-intelligence feats, and can choose new feats for its racial Hit Dice if it wishes.

Environment

Any natural.

Organization

Solitary or squad (1 + 1d6 druids)

Challenge Rating

Same as base creature, unless the base creature is Medium or smaller, in which case same as base creature +1.

Treasure

Standard.

Alignment

Changes to any neutral (chaotic neutral, neutral evil, neutral good, lawful neutral, or true neutral)

Advancement

Same as base creature or by character class

Level Adjustment

Becomes +0.


Back to Main Page3.5e HomebrewCreaturesTemplatesVariable [[Category:Neutral> Alignment]]