Way of the Fist (5e Subclass)
From D&D Wiki
Way of the Fist
Monk Subclass
Monks who follow the Way of the Fist value their combative ability over their spirit. They focus all attention on becoming a hurricane of punches and kicks.
Powered Punches
When this subclass is taken, you gain the ability to enhance your punches. While making an unarmed attack, you can spend 1 Ki point to add one of the following effects to it:
- Dragon Fist. for 1 minute, add your wisdom modifier in fire damage to your damage rolls.
- Shockwave. The target must make a Dex saving throw. On a failed save, all other creatures have advantage on attacks made towards it.
- Crippling Blow. The target's movement is halved on their next turn.
Precision & Power
At level 6, you have learned how to sneak powerful blows through an opponent's guard. When making an unarmed attack, you can spend 1 Ki point to add twice your Dexterity modifier to the attack roll. This can be used before or after the roll, but before the attack is declared a hit or a miss.
Counter
By level 11, you have learned to capitalize on your opponent's failures. When a melee attack misses you, you can use your reaction to spend 2 Ki points and make two unarmed attacks at your attacker.
Followthrough
At level 17, you have become a master of opportunity. When you miss an unarmed attack, you may spend 1 Ki point to attack the same target again. This can not affect attacks granted by this feature.
Back to Main Page → 5e Homebrew → Character Options → Subclasses