Rising Pheonix (4e Power)

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Rising Pheonix Elementalist Utility 10
You generate a super-heated column of air that causes you to rise and sink based on the amount of heat. And though you are unaffected by it, the hot air hurts, a lot.
Daily Star.gif Primal, Stance, Fire
Standard Action Personal
Effect: Until the end of the encounter or for 5 minutes you float anywhere from 10 to 30 feet from the ground, you can choose to change this as a swift action once during your turn. You gain a speed of fly 5, can hover in place and creatures adjacent take 5 fire damage at the beginning of their turn from the hot air. Also if a creature does move into your square then he takes 5 damage and floats up to you and can knock you off blanace effectively ending the stance. When the stance ends you float harmlessly to the ground.



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