Slythyre (3.5e Creature)
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Slythyre | |
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Size/Type: | Large Monstrous Humanoid |
Hit Dice: | 8d8+56 (92 hp) |
Initiative: | +2(+3 dex, -1 size) |
Speed: | 50' swim 20' |
Armor Class: | 21 (+5 natural, +4 scale mail,+3 dex, -1 size), touch 12, flat-footed 18 |
Base Attack/Grapple: | +6/+1/+11/+6 |
Attack: | 2 scimitars +7 d10+5 |
Full Attack: | 2 scimitars +7/+7/+2/+2 d10+5, Bite +2 d10+2 and poison |
Space/Reach: | 10'/10' |
Special Attacks: | poison, improved grab, constrict |
Special Qualities: | |
Saves: | Fort +12, Ref +6, Will +4 |
Abilities: | Str 20, Dex 16, Con 24, Int 9, Wis 9, Cha 3 |
Skills: | intimidate +10 |
Feats: | two weapon fighting, improved two weapon fighting |
Environment: | any swamp, underground |
Organization: | solitary,pair,party(3-6),tribe(10-100+ 3-6 giant constrictor snakes) |
Challenge Rating: | 7 |
Treasure: | normal |
Alignment: | any evil (lawful) |
Advancement: | By Character Class |
Level Adjustment: | 12 |
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Slythyre are usually colored green with yellow bellies, but being blue is a sign of rarity and is highly respected. Slythyre almost resemble reptilian centaurs due to the fact that they slither on their tails and stand upright with mostly humanoid bodies.
Combat
poison: DC16 initial and secondary damage 1d8 con 1d6 con
improved grab: when the Slythyre hits with a bite attack it can start a grapple as a free action, if it gets a hold it can constrict
constrict: if a Slythyre has grappled a medium or smaller creature it can constrict for 2d8+5