Slythyre (3.5e Creature)

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Slythyre
Size/Type: Large Monstrous Humanoid
Hit Dice: 8d8+56 (92 hp)
Initiative: +2(+3 dex, -1 size)
Speed: 50' swim 20'
Armor Class: 21 (+5 natural, +4 scale mail,+3 dex, -1 size), touch 12, flat-footed 18
Base Attack/Grapple: +6/+1/+11/+6
Attack: 2 scimitars +7 d10+5
Full Attack: 2 scimitars +7/+7/+2/+2 d10+5, Bite +2 d10+2 and poison
Space/Reach: 10'/10'
Special Attacks: poison, improved grab, constrict
Special Qualities:
Saves: Fort +12, Ref +6, Will +4
Abilities: Str 20, Dex 16, Con 24, Int 9, Wis 9, Cha 3
Skills: intimidate +10
Feats: two weapon fighting, improved two weapon fighting
Environment: any swamp, underground
Organization: solitary,pair,party(3-6),tribe(10-100+ 3-6 giant constrictor snakes)
Challenge Rating: 7
Treasure: normal
Alignment: any evil (lawful)
Advancement: By Character Class
Level Adjustment: 12
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More information...

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Slythyre are usually colored green with yellow bellies, but being blue is a sign of rarity and is highly respected. Slythyre almost resemble reptilian centaurs due to the fact that they slither on their tails and stand upright with mostly humanoid bodies.

Combat

poison: DC16 initial and secondary damage 1d8 con 1d6 con

improved grab: when the Slythyre hits with a bite attack it can start a grapple as a free action, if it gets a hold it can constrict

constrict: if a Slythyre has grappled a medium or smaller creature it can constrict for 2d8+5



Template:3.5e Creatures CR 7 Breadcrumb

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