3e SRD:Bat

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This material is published under the OGL 1.0a.

Bat[edit]

Size/Type: Diminutive Animal
Hit Dice: 1/4 d8 (1 hp)
Initiative: +2 (Dex)
Speed: 5 ft., fly 40 ft. (good)
AC: 16 (+4 size, +2 Dex)
Attacks:
Damage:
Face/Reach: 1 ft. by 1 ft./0 ft.
Special Attacks:
Special Qualities: Blindsight
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills: Listen +9, Move Silently +6, Spot +9*
Feats:
Climate/Terrain: Temperate and warm hill, plains, and underground
Organization: Colony (10-40) or swarm (10-50)
Challenge Rating: 1/10
Treasure: None
Alignment: Always neutral
Advancement:


Combat

Blindsight (Ex): Bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the bat to rely on its weak vision, which has a maximum range of 10 feet.

Skills: *Bats receive a +4 racial bonus to Spot and Listen checks. These bonuses are lost if Blindsight is negated.



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