3e SRD:Bat
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This material is published under the OGL 1.0a. |
Bat[edit]
Size/Type: | Diminutive Animal |
---|---|
Hit Dice: | 1/4 d8 (1 hp) |
Initiative: | +2 (Dex) |
Speed: | 5 ft., fly 40 ft. (good) |
AC: | 16 (+4 size, +2 Dex) |
Attacks: | |
Damage: | |
Face/Reach: | 1 ft. by 1 ft./0 ft. |
Special Attacks: | |
Special Qualities: | Blindsight |
Saves: | Fort +2, Ref +4, Will +2 |
Abilities: | Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4 |
Skills: | Listen +9, Move Silently +6, Spot +9* |
Feats: | |
Climate/Terrain: | Temperate and warm hill, plains, and underground |
Organization: | Colony (10-40) or swarm (10-50) |
Challenge Rating: | 1/10 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Combat
Blindsight (Ex): Bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the bat to rely on its weak vision, which has a maximum range of 10 feet.
Skills: *Bats receive a +4 racial bonus to Spot and Listen checks. These bonuses are lost if Blindsight is negated.
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