Cazador, Young (Fallout Supplement)
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Cazador Young | |
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Size and Type: | Small Vermin |
Hit Dice: | 4d8+12 (28 hp) |
Mas: | +16 |
Initiative: | +10 |
Speed: | fly 30 ft. perfect |
Defense: | 17 (+1 size, +6 Dex), touch 16, flat-footed 11 |
Base Attack/Grapple: | +3/+4 |
Attack: | +10 melee (1d4+1, Stinger plus poison) |
Full Attack: | +10 (1d4+1, Stinger plus poison) |
Space/Reach: | 5ft by 5ft/5ft |
Special Qualities: | Poison, Hive mind, Dark Vision 60 ft |
Saves: | Fort +13, Ref +11, Will +3 |
Abilities: | Str 12, Dex 22, Con 16, Int 1, Wis 14, Cha 4 |
Skills: | Spot +6 |
Feats: | Improved Initiative, Weapon Finess (Stinger) |
Possessions: | None |
Organization: | — |
Challenge Rating: | 4 |
Allegiances: | None |
Advancement: | None |
Level Adjustment: | — |
Combat
Traveling adventurers should be wary of their sights because if a youngling get riled up, it emit shriveling noises with their wings that attract nearby adults then they will even help them sting their prey by flanking it.
Poison(Ex): Fort DC 15, Initial 1d3 Con and 1d3 Dex damage, Secondary 1d3 Con and 1d3 Dex damage.
Hive mind(Ex):All Cazadors within 50 miles of each other are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No Cazadors in a group is considered
flanked unless all of them are.
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