Glide Speed (5e Variant Rule)

From D&D Wiki

Revision as of 10:11, 16 June 2019 by ConcealedLight (talk | contribs) (capitalization)
Jump to: navigation, search

Glide Speed

Some creatures or vehicles are powered simply by the aerodynamics of their shape and possess no ability to maintain their altitude as they move through the air. These creatures/ objects possess a glide speed. A glide speed assumes that the creature/ vehicle falls by 5 feet every turn, and must move their full glide speed movement. The creature/ pilot can choose to dive by converting horizontal movement into downward movement.

Example.

A gnomish tinkerer is testing his new glider, by jumping from a 100-foot cliff. His glider has a glide speed of 30 feet. Each turn he descends 5 feet but moves forward 30 feet. 2 minutes later he lands, 600 feet away. On his second test as he glides he spots a hippogriff swooping on him, and makes an emergency dive. He nose dives, avoiding the attack, but descending 35 feet that turn. 1 minute and 24 seconds after he starts he lands, 420 feet away.



Back to Main Page5e HomebrewRules

Home of user-generated,
homebrew pages!


Advertisements: