Faerie, Variant (3.5e Race)
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Faeries
Personality
Faeries are generally a shy race, seldom leaving their groves to meet a passing traveler. They are quite playful and enjoy playing games and having fun; Sometimes a faerie will find pulling pranks to be fun. Despite their reclusive nature, they are very welcoming and friendly to any that happen upon them. Faeries have been known to follow adventurers through their travels. Such Faeries tend to be more outgoing and adventurous. Faeries have a powerful bond with the nature, and revere all forms of life. Faerie clans are normally friendly to each other, but they have been known to war from time to time.
Physical Description
The average faerie stands at roughly 7 inches (17.8cm) tall. They have thin bodies that appear to be very frail. Their skin and hair color vary, but faeries belonging to the same clan tend to have similar features. Hair length and style also vary greatly, but females tend to wear it long, and males tend to cut it to shoulder length. Their wings vary from clan to clan, but clanmembers always have the same wing structure
Relations
Faeries have close friendly bonds to nearly all of the forest-folk, including Elves, beast-folk, and other fey. Faerie's have mixed experiences with Humans, Halflings and Gnomes, so Faeries try not to be biased to these races. Seldom, if ever, to Faeries get along with Dwarves or Orcs, as the two of them seem brutish to Faeries.
Alignment
Faerie's alignment vary as much as Human's do. However, many seem to prefer Chaotic or Neutral.
Lands
Faeries almost exclusively live in forests. They prefer to live in large, lush forests, and absolutely love to live near Elven settlements. Occasionally, Faeries have villages inside of cities, in swamps, or anywhere else where life is abundant. Faeries that travel with adventurers still call their birthplace their homeland.
Religion
Faeries revere the Faerie Queen, but many faeries also worship Ehlonna, Fharlanghn, Obad-Hai, and Olidammara.
The Faerie Queene
The Faerie Queene is the matriarch of the Faeries, and resides in the Faerie Court, which is a smaller plane in the Outer Planes. She does not have any strict dogma or rules that the Faeries must enforce. But annually, Many Faeries gather in the Faerie Court for a grand celebration. They feast, drink, and have a merry time while the Faerie Leaders of the various clans gather under peace. The Faerie Queene's domains are Plant, Animal, Healing, Protection and Luck
Language
Faeries speak Sylvan and Common. They can learn to speak Auran, Aquan, Terran, Ignan, Abbysal, Infernal, Celestial, Elven, Orc and Druid.
Names
Faerie's are given a name when they come of age. They also have a surname that tells what clan they hail from.
Example Male Names: Sisirion, Arnaeen, Eruauthan, Emerwë, Daeron
Example Female Names: Silmara, Lotheryntha, Relondstra, Erurima
Clans
Faeries are born into a clan. Their clan determines their wing structure, skin color, hair color and certain other traits. Faerie Clans include: Papil, Heter, Coleo, Aniso, Orthop, Apida.
Papil Clan: The Papil Clan have pale green, or pale blue skin, with dark blue, green or black hair. Their wings are large, and beautiful with extravagant patterns. This is to allow for stronger flight and to attract mates. They are very friendly and open to others. +2 Cha
Heter Clan: The Heter Clan have pale, fair skin and white hair. Their wings are not as large as the Papil clan, but they still are sizable. The wings are usually colored in earthy colors, the most common being white, tan and black, but colors such as brown, yellow and gray are seen. They have elaborate patterns, with stripes and spots. They are seen as being wise and strong willed. +2 Wis
Coleo Clan: The Coleo Clan have dark blue, green red, purple and black skin and black, blue, or brown hair. Their wings have a protective shell covering it, and underneath, their wings are just strong enough to carry themselves. Due to their tough skin and protective wing-shell, they are very hardy. +2 Con
Aniso Clan: The Aniso Clan have deep red, green or blue skin and dark red, green or blue hair. They have two sets of translucent wings that move alongside each other. They are naturally curious and inquisitive, and are among the most intelligent fey. +2 Int
Orthop Clan: The Orthop Clan have brown, dark green, dark yellow or dark orange skin and Brown hair. Their wings are long, and provide speedy travel. They are quick, nimble and a little shorter than the other clans. +2 Dex
Apida Clan: The Apida Clan have yellow, black, red or white skin and black hair. Their wings are relatively small, but are surprisingly powerful. They have a powerful fighters instinct, and are the most violent of all the clans. +2 Str
Racial Traits
- +2 Int, -8 Str, -6 Con, +6 Dex +6 Cha
- Fey: The Faerie is given the Fey type for all spells, effects, and magical abilities, etc. that affect the fey type
- Diminutive: As a Diminutive creature, a Faerie gains a +4 size bonus to Armor Class, a +4 size bonus on attack rolls, and a +12 size bonus on Hide checks, but she uses significantly smaller weapons than humans use, and her lifting and carrying limits is one-quarter of those of a Medium character.
- A Faerie's base land speed is 10 feet: Their flight speed is 60 (Excellent)
- Racial Feats: a faerie gets combat reflexes and weapon finesse as bonus feats
- Unearthly Grace(Su): A Fairy adds half her Charisma modifier (rounded up) as a bonus to all her saving throws and as a deflection bonus to her Armor Class.
- Spell-Like Abilities: Faeries can use the following spell-like abilities once per day: dancing lights, faerie fire, speak with plants, speak with animals. Caster level equals the Faerie’s class levels.
- Automatic Languages: Common and Sylvan. Bonus Languages: Auran, Aquan, Terran, Ignan, Abbysal, Infernal, Celestial, Elven, Orc and Druid.
- Favored Class: Sorcerer
- Level Adjustment: None
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