Quench (5e Spell)

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Quench
3rd-level Transmutation
Casting time: 1 action
Range: 120ft
Components: V,S,M (A drop of water)
Duration: Instantaneous


Let the flames around you flicker and die.

Quench is often used to put out forest fires and other conflagrations. It extinguishes all fires in its 30ft cube centered on a point within range. The spell can dispel magical fires or fire spells. To do so, make an Intelligence (Arcana) skill check (DC equals 10 + the spell's level). On success, the fires within the area are dispelled.

If there is a Fire Elemental or a creature with the fire subtype, targets within the area takes 8d6 cold damage.

Alternatively, you can target the spell on a single magic item that creates or controls flame. The item loses all its fire-based magical abilities for 1d4 hours unless it succeeds on a Wisdom save against your spell DC. Artifacts are immune to this effect.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher, increase the cube's area by 10ft and the damage dealt by 1d6 for each slot above 3rd.


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