Astral Cannon (5e Spell)

From D&D Wiki
Revision as of 10:23, 30 March 2019 by Zibby (talk | contribs) (Wording, Adjusted damage for balance (vs incendiary cloud, cone of cold))
Jump to navigation Jump to search
Astral Cannon
6th-level Evocation
Casting time: 1 action
Range: Self (100 foot line)
Components: V, S
Duration: Instantaneous

You conjure a beam of astral energies that emanates from you in 100 foot line, 5 feet wide. All creatures in this area of effect must make a Dexterity Saving Throw. On a failure, creatures take 10d6 force damage. On a success, a creature takes half damage.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, increase the size of the damage die the spell uses by one for each slot level beyond 6th.


Back to Main Page5e HomebrewSpellsWizard