Juvenile White Dragon (5e Creature)

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Juvenile White Dragon

Large dragon, chaotic evil


Armor Class 17 (Natural Armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft., burrow 20 ft., fly 80 ft., climb 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 9 (-1) 11 (+0) 12 (+1)

Saving Throws Dex +3, Con +8, Wis +3, Cha +4
Skills Perception +6, Athletics +8, Intimidation +7, Survival +6
Damage Immunities cold
Senses blindsight 40 ft., darkvision 120 ft., passive Perception 16
Languages Common, Draconic
Challenge 8 (3,900 XP)


Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

ACTIONS

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that cone must make a DC 16 Constitution saving throw, taking 49 (11d8) cold damage on a failed save, or half as much damage on a successful one.


See Dragons (5e Creature).


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