Jedi/Sith, Variant (5e Subclass)
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Jedi/Sith
Certain Rogues can hear voices, not as in, they're insane, no, they hear something... the Force... calling to them, and they use the power, for their own needs, or for the good of all. (Realise that this class will not fit most Fifth Edition Dungeons & Dragons campaigns, and you must ask your Dungeon Master before using this class.)
- Holocron
At third level, you have a Jedi or Sith's Holocron, received from your last combat encounter (If it is a no-combat campaign, work this out with your DM), or, given by a Jedi or Sith. This Holocron shows you many things, such as, how to build a Lightsaber, and many of the Force's secrets. Upon taking this subclass, you gain Lightsaber proficiency. There are six kinds of Lightsabers. The cost shows how much gold you must spend in materials to craft the Lightsaber, the time shows how long it will take to finish in hours of work.
Weapon | Damage | Properties | Weight | Cost | Time |
---|---|---|---|---|---|
Lightsaber | 1d10 Magical Lightning Damage | Finesse, Versatile (1d12) | 2 lbs. | 150 | 35 |
Shortsaber | 1d8 Magical Lightning Damage | Finesse, Light | 1.5 lbs. | 100 | 20 |
Saberstaff | 2d8 Magical Lightning Damage | Finesse, Two-Handed | 2.5 lbs. | 200 | 50 |
Saberpike | 1d8 Magical Lightning Damage | Finesse, Versatile (1d10), Reach | 3 lbs. | 175 | 45 |
Lightwhip | 1d6 Magical Lightning Damage | Finesse, Light, Reach | 1.5 lb. | 150 | 40 |
Lightdagger | 1d6 Magical Lightning Damage | Finesse, Light, Thrown(Range 20/60) | 1 lb. | 150 | 40 |
- Unarmoured Defence
At 3rd level, you have used your connection to the force to gain some precognition, knowing when your enemies will strike, while you are wearing no armor, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
- Force Points
At 3rd level, you have a type of magic drawn from the Weave, known as the Force. You have a maximum number of force points equal to your Rogue Level + Wisdom modifier (Minimum 1). Using Force Powers costs Force Points. You regain your Force Points after every short or long rest. (Force Points, shortened to FP)
- Force Powers
At 3rd level you choose three Force Powers. You gain an additional two Force Powers at 9th level, another two at 13th level, and another three at 17th. The Force Powers are detailed here. (Note, Force Powers that require one Action to activate, count as an Attack Action, meaning, you can take extra attacks after using one, or, you could use one as an extra attack)
Force Save DC 8 + Wisdom modifier + proficiency bonus
Force Attack Modifier Wisdom modifier + proficiency bonus
- At 9th level, you choose one Lightsaber Form to focus on. To gain the benefit of any of these forms, you must be wielding a type of Lightsaber.
Shii-Cho
You practiced Form I: Shii-Cho, based on sweeping offensive movements, used to disarm an opponent. When you hit with a weapon attack, you can choose to forgo the damage, and instead disarm your opponent, their weapon falls 5 feet away from them, to their left or right (Your choice)
Makashi
You practiced Form II: Makashi, based on dueling, and precise quick attacks. You gain a +1 bonus to all rolls to hit with a Lightsaber, this bonus is added last, if the total is 20 because of this feature, it is treated as a natural 20.
Soresu
You practiced form III: Soresu, based on defense, often against projectiles. You gain a +1 bonus to your AC, and if you are attack by a ranged attack, you can use your action to roll an acrobatics check against the attacker's attack roll, if you beat it, the attack is reflected away from you.
Ataru
You practiced form IV: Ataru, based on fast, acrobatic attacks. Upon taking this form, you gain a +5 bonus to your movement speed. If you move at least 10 feet on your turn, and then attack an enemy, you have advantage on the attack.
Shien/Djem So
You practiced form V: Shien/Djem So, a variant of form III. When being attacked, you can use your reaction to roll an acrobatics check against the attacker's attack roll. If you fail, the attack applies normally, but if you succeed, and the enemy was using a melee weapon, you take an opportunity attack, dealing half damage (Round down). If you succeeded, and the enemy was using a ranged weapon, you reflect the attack back onto the enemy, dealing half damage (Round down).
Niman
You practiced form VI: Niman, a form based on mixing both force abilities, and quick agile attacks. If you used Force Push, Force Pull, or Force Repulse, you can take the attack action directly after as a part of the same action, by expending 1 extra force point.
Juyo/Vaapad
You practiced form VII: Juyo/Vaapad, a form based on using your emotions to fuel your attacks, and deal more damage. This form gives you a +2 to all Lightsaber damage.
- Force Shadow
At 13th level, if you don't already have it, you gain the force power "Force Cloak". When using this power, you manipulate the area around you, and you make no noise, and creatures with blindsense can't sense you, but creatures with blindsight still can. You can also use an action to teleport 10 feet while invisible.
- Jedi Grand Master/Sith Lord
Jedi Grand Master
You gain a +10 to your maximum force points. You have a +5 to speed. All Light Side powers have a -1 Force Point cost (Note:You cannot reduce the cost below 1).
Sith Lord
You gain a +10 to your maximum force points. You have a +5 to speed. All Dark Side powers have a -1 Force Point cost (Note:You cannot reduce the cost below 1).
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