Rapier Master (5e Feat)

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Revision as of 13:21, 2 February 2019 by 2a04:ae05:5803:a100:110f:987d:6ea3:bb9 (talk) (Rebalanced, rapiers may be good for parrying, but they couldn't possibly be used for direct shock absorption)
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Rapier Master

You have mastered the art of wielding a rapier to pierce your target's defenses and parry opponent's attacks. You gain the following benefits when using a rapier:

  • You gain a +1 bonus to attack rolls you make with a rapier.
  • As a bonus action, you can search your opponent for vulnerabilities. Choose a creature you can see within 5 feet of you. Before the start of your next turn, your next attack that hits the creature with a rapier deals an extra 1d4 piercing damage on a hit.
  • As a bonus action, you can prepare to pierce your target's defenses. Choose a creature you can see within 5 feet of you. Before the end of your next turn, the next time you would make an attack with a rapier against the creature, instead, the creature must make a Dexterity saving throw (DC 8 + your Dexterity modifier + your proficiency bonus, if you are proficient with rapiers). If the replaced attack roll would have had advantage, the target makes the dexterity saving throw with disadvantage. On a failed save the target takes the attack’s normal damage and suffers any additional effects.

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