Kalkara (3.5e Creature)

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Calkara
Size/Type: Lg. beast
Hit Dice: 7d10+21 (56 hp)
Initiative: +6(+2dex =4improv init
Speed: 45ft
Armor Class: 20(+2dex +8natural), touch 12, flat-footed 18
Base Attack/Grapple: +5/+9
Attack: 2claws +9 1d8+3 each; bite-1 1d4+1
Full Attack: same as attack
Space/Reach: 5ftx5ft/10ft
Special Attacks: hypnosis
Special Qualities: fire vulnerability
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 18, Dex 14, Con 16, Int 4, Wis 9, Cha 5
Skills: intimidate+11 hide+5 wilderness lore+6
Feats: (please add)
Environment: usually cold mountainous
Organization: (please add)
Challenge Rating: 5
Treasure: none(Lair has triple)
Alignment: Chaotic neutral
Advancement: (please add)
Level Adjustment: (please add)


Calkara are big yellow-brown beasts with waxy matted hair. Because of this they are very scared of fire. A calkara will do almost anything for 2,000 GP worth of diamonds(DM's discretion) and do their absolute best to complete the task given. (DM's discretion)

Combat Information

Calkara attack the nearest creature not carrying fire with their deadly claws.

Hypnosis(Ex):A creature who looks into the eyes of a calkara must succeed a Will save DC 19 or be unable to act at all until the calkara dies or goes out of sight.

Fire Vulnerability(Ex): A calkara takes triple damage from fire because of it's waxy fur. There is a 50% chance that it catches on fire.


Template:3.5e Creatures CR 5 Breadcrumb

[[Category:chaotic

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