Kalkara (3.5e Creature)
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Revision as of 16:56, 8 January 2019 by Coaldstone (talk | contribs) (Fixed breadcrumb, and preload.)
Calkara | |
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Size/Type: | Lg. beast |
Hit Dice: | 7d10+21 (56 hp) |
Initiative: | +6(+2dex =4improv init |
Speed: | 45ft |
Armor Class: | 20(+2dex +8natural), touch 12, flat-footed 18 |
Base Attack/Grapple: | +5/+9 |
Attack: | 2claws +9 1d8+3 each; bite-1 1d4+1 |
Full Attack: | same as attack |
Space/Reach: | 5ftx5ft/10ft |
Special Attacks: | hypnosis |
Special Qualities: | fire vulnerability |
Saves: | Fort +8, Ref +5, Will +2 |
Abilities: | Str 18, Dex 14, Con 16, Int 4, Wis 9, Cha 5 |
Skills: | intimidate+11 hide+5 wilderness lore+6 |
Feats: | (please add) |
Environment: | usually cold mountainous |
Organization: | (please add) |
Challenge Rating: | 5 |
Treasure: | none(Lair has triple) |
Alignment: | Chaotic neutral |
Advancement: | (please add) |
Level Adjustment: | (please add) |
Calkara are big yellow-brown beasts with waxy matted hair. Because of this they are very scared of fire. A calkara will do almost anything for 2,000 GP worth of diamonds(DM's discretion) and do their absolute best to complete the task given. (DM's discretion)
Combat Information
Calkara attack the nearest creature not carrying fire with their deadly claws.
Hypnosis(Ex):A creature who looks into the eyes of a calkara must succeed a Will save DC 19 or be unable to act at all until the calkara dies or goes out of sight.
Fire Vulnerability(Ex): A calkara takes triple damage from fire because of it's waxy fur. There is a 50% chance that it catches on fire.
Template:3.5e Creatures CR 5 Breadcrumb
[[Category:chaotic