Mediator (5e Subclass)

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Revision as of 08:14, 7 December 2018 by Revival (talk | contribs) (removed needsbalance template; adjusted 3rd level feature to suggestion but with a buff equal to 1st party examples. altered 17th level feature too. SRDs added)
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Mediator

Rogue Archetype

The agents of the wealthy, governors, and secret societies; mediators fill numerous roles: congenial diplomats, clandestine spies, and understated (but deadly) fencers. It is not uncommon to see a trained mediator act as a negotiator, an undercover investigator, and a bodyguard (perhaps all in the same mission).

Meticulous Negotiator

Starting at 3rd level, choose two skills from the following list to gain proficiency in: Deception, Insight, Intimidation, or Persuasion.In addition, your proficiency bonus is doubled for the skills you chose.

Feint

Starting at 3rd level, you can use the bonus action granted by your Cunning Action to feint. Choose one creature within 5 feet of you as your target. That creature must make a Wisdom saving throw, DC 8 + your proficiency bonus + your Charisma modifier. If the creature fails this save, you gain an advantage on your next attack roll against that opponent.

Favored Agent

At 9th level, you enjoy a wealthy lifestyle at no cost to yourself. Additionally, you have the advantage on Charisma (Deception) checks against opponents with fewer hit dice than yourself.

Skilled fencer

Starting at 13th level, while wielding a finesse weapon, you can attack twice, instead of once, whenever you take the Attack action on your turn. Alternately, you may use the first attack to use Feint.

Improved Uncanny Dodge

Starting at 17th level, if you haven't used your reaction for anything other than your Uncanny Dodge feature, you may use your reaction for Uncanny Dodge multiple times.



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