Flanking (5e Variant Rule)

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Revision as of 11:14, 27 November 2018 by Revival (talk | contribs) (removed delete template. DMG has lots of rules, and the wiki has variants to those rules. Their variants for a reason. I don't know how better to explain a rule when it is copied from 3.5e.)
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FLANKING

When making a melee attack, you get advantage if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner.

When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.

Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.

Only a creature or character that threatens the defender can help an attacker get a flanking bonus.

Creatures with a reach of 0 feet can’t flank an opponent.


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