SRD:Folugub

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This material is published under the OGL 1.0a.

FOLUGUB

Size/Type: Medium Aberration
Hit Dice: 4d8+12 (30 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple: +3/+3
Attack: Tongue +6 melee touch (liquefy crystal)
Full Attack: Tongue +6 melee touch (liquefy crystal) and bite +1 melee (2d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Liquefy crystal
Special Qualities: Darkvision 60 ft., scent
Saves: Fort +4, Ref +4, Will +5
Abilities: Str 10, Dex 17, Con 17, Int 2, Wis 13, Cha 11
Skills: Listen +6, Move Silently +4, Spot +6
Feats: Alertness, Weapon Finesse
Environment: Underground
Organization: Solitary or pair
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5–6 HD (Medium); 7–14 HD (Large)
Level Adjustment:

COMBAT

A folugub can scent a crystal object up to 90 feet away, and once it has the scent, little deters it from its goal. It usually ceases attacking to devour a freshly liquefied crystal. The creature targets the largest crystal object available.

Liquefy Crystal (Ex): A folugub that makes a successful touch attack with its tongue causes the target crystal to change phase, turning immediately from solid to liquid and becoming worthless. The touch can destroy up to a 5-foot cube of crystal instantly. Magic or psionic items made of crystal (including crystalline armor and weapons) must succeed on a DC 19 Reflex save or be liquefied. The save DC is Constitution-based and includes a +4 racial modifier.

A crystalline weapon that deals damage to a folugub becomes liquefied immediately.



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