Young Furred Drake (5e Creature)

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Furred Drake Young

Medium dragon, chaotic neutral


Armor Class 12 (natural armor)
Hit Points 50 (10d8 + 10)
Speed 50 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 9 (-1) 12 (+1) 12 (+1)

Saving Throws Str +5, Wis +5
Skills Acrobatics +2, Athletics +2, Intimidation +2, Investigation +5, Nature +5, Perception +5, Survival +5
Damage Resistances Cold
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages Can speak Drake and understand Commoner, Draconic and Sylvan
Challenge 2 (450 XP)


Limited Telepathy. Furred drakes can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.

Keen Hearing and Smell. Furred drakes have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. Furred drakes have advantage on an attack roll against a creature if at least one of their allies is within 5 ft. of the creature and the ally isn't incapacitated.

Running Leap. With a 10-foot running start, a furred drakes can long jump up to 25 ft.

Pounce. If a furred drakes moves at least 15 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is prone, the furred drake can make one bite attack against it as a bonus action.

ACTIONS

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d8 + 5) piercing damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 5) slash damage.



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