3e SRD:Horn of Valhalla

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This material is published under the OGL 1.0a.

Horn of Valhalla[edit]

This magic instrument comes in four varieties. Each appears to be normal until someone speaks its command word and blows the horn. Then the horn summons a number of human barbarians to fight for the character who summoned them. Each horn can be blown just once every seven days. Roll d% to see what type of horn is found. The horns type determines what barbarians are summoned and what prerequisite is needed to use the horn. Any character who uses a horn of Valhalla but doesn't have the prerequisite is attacked by the barbarians the character just summoned.

		Type of	
Barbarians
d%	Horn	Summoned		Prerequisites
--	----	------------------	-------------
01-40	Silver	2d4+2, 2nd level	None
41-75	Brass	2d4+1, 3rd level	Spellcaster level 1st+
76-90	Bronze	2d4, 4th level		Proficiency with all martial weapons or bardic 
music ability
91-100	Iron	1d4+1, 5th level	Proficiency with all martial weapons or bardic 
music ability

Summoned barbarians are magic constructs, not actual people (though they seem to be), and they arrive with the starting equipment for barbarians found in the Players Handbook. They gladly attack anyone the possessor of the horn commands them to fight until they or their opponents are slain or until 1 hour has elapsed, whichever comes first.

Caster Level: 13; Prerequisites: Craft Wondrous Item, summon monster VI; Market Price: 50,000 gp; Weight: 2 lbs.



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