3e SRD:Horn of Valhalla
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Horn of Valhalla[edit]
This magic instrument comes in four varieties. Each appears to be normal until someone speaks its command word and blows the horn. Then the horn summons a number of human barbarians to fight for the character who summoned them. Each horn can be blown just once every seven days. Roll d% to see what type of horn is found. The horns type determines what barbarians are summoned and what prerequisite is needed to use the horn. Any character who uses a horn of Valhalla but doesn't have the prerequisite is attacked by the barbarians the character just summoned.
Type of Barbarians d% Horn Summoned Prerequisites -- ---- ------------------ ------------- 01-40 Silver 2d4+2, 2nd level None 41-75 Brass 2d4+1, 3rd level Spellcaster level 1st+ 76-90 Bronze 2d4, 4th level Proficiency with all martial weapons or bardic music ability 91-100 Iron 1d4+1, 5th level Proficiency with all martial weapons or bardic music ability
Summoned barbarians are magic constructs, not actual people (though they seem to be), and they arrive with the starting equipment for barbarians found in the Players Handbook. They gladly attack anyone the possessor of the horn commands them to fight until they or their opponents are slain or until 1 hour has elapsed, whichever comes first.
Caster Level: 13; Prerequisites: Craft Wondrous Item, summon monster VI; Market Price: 50,000 gp; Weight: 2 lbs.
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