Heavenly Entreaty: Pegasus Envoy (5e Utterance)

From D&D Wiki

Jump to: navigation, search

Heavenly Entreaty: Pegasus Envoy

Lexicon Brimstone Speaker
Speak Action
Range 60 feet
Duration 4 Hours
DC 17

Celestial envoys are friendly to you and respond to your leadership. When you call out to them, you are requesting the aid of your celestial friends. As you become more familiar with Celestials, you gain new allies. The more powerful allies have less time to help, but they are all willing to assist.

When Pronounced Correctly
Your Pegasus will appear nearby next round with the same initiative as you. If you give it a command using a Bonus Action, it will follow it, otherwise, it will do it's best to defend you. If the damage your Pegasus takes reduces its health below 50% of their maximum HP, you must make a Charisma save at the beginning of your turn or they will leave you. If your Pegasus has 0 hp at the end of your turn, it will leave you. You may not have more than one envoy at a time as per the Law of Sequence.

Your words call out like a bugle to the stars. A light shines from above and a Pegasus joins your side, eager to follow your command.

When the Envoy Leaves
Your Pegasus cannot be killed. Instead, they will leave you in a spray of powder and mist, retreating on wings of starlight.

Back to Main Page5e HomebrewSpells

Home of user-generated,
homebrew pages!


Advertisements: