Red Magic (3.5e Feat)
From D&D Wiki
Revision as of 19:31, 13 August 2018 by 2605:e000:b005:4c00:5593:47f4:75e8:6555 (talk)
Red Magic [General, Metamagic]
A powerful if reckless multicasting feat
Prerequisite: Must be able to spontaneously cast magic and must use spell points
Benefit: Can cast multiple offensive spells in a turn as long as the spells have the same target/location of impact
Normal: subject to normal restrictions
Special: each spell after the first consumes 50% more (rounded up) spell points additive (ex: level 2 spell takes 3 spell points cast 1 as normal 2nd spell costs 50% so a level 2 spell now costs 5 3rd spell costs 100% more 4th 150% etc etc...)
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Feats