Summon Hecatoncheires (3.5e Epic Spell)

From D&D Wiki

Revision as of 11:14, 5 July 2018 by 46.121.220.241 (talk)
Jump to: navigation, search
Summon Hecatoncheires (Ritual)
Conjuration (Summoning)
Spellcraft DC: 40
Components: V, S, XP
Casting time: 100 days, 11 minutes
Range: 75 ft.
Area: Summoned creature
Duration: Permanent (D)
Saving Throw: None
Spell Resistance: No
To Develop: 360,000 GP; 8 days; 14,400 EXP. Seed: summon (DC 14). Factors: summon CR 57 creature (DC +110), increase duration to permanent (DC x5). Mitigating factors: Increase casting time by 10 minutes (--20 DC), increase casting time by 100 days (--200 DC), burn 17,000 EXP (-170 DC), 10 additional casters contributing one epic spell slot each (-190 DC).

Summun an Hecatoncheire (powerful titan with 100 arms) to protect you until you die. Only powerful gods or other Hecatonocheires can kill them, so you should be fine. They don't mind to protect others, even mortals, so they won't ask for payment.

XP Cost: 17,000 EXP



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsEpic Spells, Seeds, and Powers

Home of user-generated,
homebrew pages!


Advertisements: