Goblin Cavalry (5e Creature)

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Novice Cavalry Goblin Soldier

Small humanoid (goblinoid), lawful neutral


Armor Class 16 (Breastplate)
Hit Points 31 (2d6+5d10)
Speed 30ft. off mount, 40ft. on mount


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 8 (-1) 10 (+0) 12 (+1) 10 (+0)

Skills Athletics +5, Survival +5, Stealth +6, Animal Handling +3
Senses darkvision 60 ft., passive Perception 10
Languages Common and Goblin
Challenge 3 (700 XP)


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns

Dueling Fighting Style. When the goblin is wielding a melee weapon in one hand and no other weapons, it gains a +2 bonus to damage rolls with that weapon (included in the attack).

Second Wind (Recharges after a Short or Long Rest). The goblin has a limited well of stamina that it can draw on to protect itself from harm. As a bonus action, the goblin can regain 6 (1d10 + 1) hit points.

Action Surge (Recharges after a Short or Long Rest). On the goblin's turn, it can take one additional action on top of its regular action and a possible bonus action.

Born to the Saddle Being a cavalryman, the goblin has an advantage on saving throws made to avoid falling off its mount. If it falls off its mount and descends no more than 10 feet, it can land on its feet if you're not incapacitated. Finally, mounting or dismounting a creature costs it only 5 feet of movement, rather than half its speed.

Unwavering Mark Being a cavalryman, when it hits a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else marks the creature. While it is within 5 feet of the goblin, a creature marked by it has disadvantage on any attack roll that doesn't target it. In addition, if a creature marked by it deals damage to anyone other than the goblin, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. The goblin has an advantage on the attack roll, and if it hits, +5 damage. Regardless of the number of creatures you mark, you can make this special attack a number of times equal to your Strength modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

ACTIONS

Lance: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) Piercing damage on mount, 9 (+3) off mount


Having some service under their belt, their higher-ups gave them a promotion. When they noticed these goblins were especially wise and loving, they decided to put that to use. These specific goblins are wiser than an average goblin, wanting nothing more than to take care of their worgs. Faced with slaughter into rations for their dogs, these goblins have no choice but to embark on a quest with their friends to save one another from death!

worg_stat_block.jpg


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