Way of the Patient (5e Subclass)
Way of the Patient
Monk Archetype
- Patient reaction
At 3rd level you gain one extra reaction that you can use. You gain another at level 10 and one more at level 17. Additionally, at 10th level if you don’t move on your turn you may state before the end of your turn that you turn into two extra reactions.
- Calm of mind
At 6th level if no hostile creature is in an adjacent square to you, you may forgo your turn to meditate and get rid of one harmful effect on you or heal up to your Wisdom modifier. You must sit down and be considered prone. This meditation may be interrupted by taking any form of damage. While in this state of meditation you lose all Perception and senses of the world around you until you are interrupted. Additionally, at 17th level If you continue this meditation after the first round the amount of harmful effects or the amount you are healed (only one or the other) for each round after the first. When you begin meditating you lightly levitate off the ground a few inches and no longer considered prone. You also are completely aware of your surroundings.
- Planned reaction
At 11th level any time you use a reaction to make an opportunity attack you may spend 2 Ki points to choose one of the following effects (these affects can stack with Loss of opportunity): - You may roll the damage on the attack twice (must hit). - You may make a second opportunity attack with the same reaction. - You may push the creature up to 10 feet away from you in one direction (must hit). - You stop the creature’s movement.
- Powerful reaction
At 17th level you may hold all three actions on your turn (Primary, Movement, and bonus). In doing so you may choose one creature and if they take any actions in range of you or move into range of you, you may spend 5 Ki points to make an attack with advantage. If you hit you deal quadruple the dice of damage.
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